Dynamic Selection of Voice Quality Over a Wireless System
First Claim
1. A gaming system comprising a game console and at least one wireless peripheral communicatively coupled to the game console, further comprising:
- circuitry configured to receive an indication of a game context,circuitry configured to allocate bandwidth over a communication link between the game console and said at least one wireless peripheral as a function of said game context;
circuitry configured to transmit at least one command by the game console to the at least one wireless peripheral indicating said bandwidth; and
circuitry configured to receive said at least one command and prepare data to transmit to said console in accordance with said at least one command.
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Accused Products
Abstract
Various systems, methods, and computer readable instructions are disclosed herein for dynamically allocating fixed bandwidth over a wireless link between a video game console and a wireless peripheral device. In an embodiment, the voice sample rate in a wireless microphone may be dynamically adjusted to free up bandwidth that can be repurposed for other operations. The sample rate adjustment can range from maximum where the bandwidth is filled with voice data to a lesser sample rate. In the case where the sample rate is less than max, the freed up bandwidth can be for used for other operations.
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Citations
20 Claims
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1. A gaming system comprising a game console and at least one wireless peripheral communicatively coupled to the game console, further comprising:
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circuitry configured to receive an indication of a game context, circuitry configured to allocate bandwidth over a communication link between the game console and said at least one wireless peripheral as a function of said game context; circuitry configured to transmit at least one command by the game console to the at least one wireless peripheral indicating said bandwidth; and circuitry configured to receive said at least one command and prepare data to transmit to said console in accordance with said at least one command. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A method of allocating fixed bandwidth over a wireless link in a gaming system comprising a video game console and at least one wireless peripheral, said wireless peripheral including a plurality of data sources, comprising:
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allocating said fixed bandwidth to said plurality of data sources for transmitting data over said wireless link; determining a video game context associated with a video game application; and reallocating said fixed bandwidth to said plurality of data sources in accordance with said video game context. - View Dependent Claims (9, 10, 11, 12, 13, 14, 15)
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16. A method of allocating substantially fixed bandwidth in a wireless link in a gaming system, said link configured to transmit data associated with at least two information sources, the method comprising:
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allocating a first subset of said substantially fixed bandwidth for transmitting data from a first information source; allocating bandwidth not allocated to the first information source for transmitting data from a second information source; receiving indication of a video game context in a video game application; and reallocating the relative bandwidth of said first and second information sources as a function of said video game context. - View Dependent Claims (17, 18, 19, 20)
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Specification