METHODS AND APPARATUS FOR EDUCATING
First Claim
1. A method of educating an individual comprising:
- providing a trading card game having a plurality of trading cards with each card containing educational information thereon; and
awarding the individual points, currency or victories based on how the trading cards are played.
2 Assignments
0 Petitions
Accused Products
Abstract
A method of educating includes providing a collectible trading card game with a plurality of trading cards. Each card may contain educational information including a consonant, vowel, number or mathematical operator and the cards are used to form a properly spelled word or to form a mathematically correct equation. In some forms, the method includes providing a game with a playing field and a set of game components with game component types having a predetermined power for affecting play of the game by affecting a power, effect, or value of the game component. The level of skill necessary to play the game may be varied by selectively implementing or disregarding the predetermined power of the game components. An educational game includes first and second game components with different expressions, powers, point values, and identifiers for distinguishing game components and facilitating game play.
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Citations
39 Claims
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1. A method of educating an individual comprising:
- providing a trading card game having a plurality of trading cards with each card containing educational information thereon; and
awarding the individual points, currency or victories based on how the trading cards are played. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17)
- providing a trading card game having a plurality of trading cards with each card containing educational information thereon; and
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18. A method of facilitating learning using an educational game, comprising:
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providing a user with a game having a playing field and a set of game components, wherein the set of game components comprises a first game component type having a first expression portion and second game component type having a second expression portion, wherein the first and second game component types have a predetermined power for affecting play of the game by affecting a power, effect, or value of a game component; adjusting the level of skill necessary to play the game by selectively implementing or disregarding the predetermined power of the of the first and second game components; and instructing the user to combine the first and second game components to form an expression from at least the first and second expression portions.
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19. An educational game, comprising:
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a first game component having either a first letter or a first number;
a first point value and a first type indicator which indicates the first game component type;a second game component having either a second letter, a second number, or a mathematical operator;
a second point value and a second type indicator which indicates the second game component type, wherein the second game component type is different than the first;a playing field having first, second, and third game component fields, wherein the first game component field has a predetermined area for a game component of a first game component type, the second game component field has a predetermined area for a game component of a second game component type, and the third game component field has an area for game components of either the first or second game component type, wherein the first letter or first number of the first game component and the second letter, second number, or mathematical operator of the second game component are combinable to form an expression having a point value based on at least the first and second point values. - View Dependent Claims (20, 21, 22)
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23. A method of playing an educational game, comprising:
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providing a plurality of game components with first and second game component types each having a predetermined point value, wherein a first game component type is one of a letter and a number and the second game component type is at least one of a letter, a number, and a mathematical operator, wherein at least one of the first and second game components includes an effect which augments the efficacy or value of at least one game component; selecting at least one first game component and at least one second game component; placing at least the first and second game components in a playing field; and forming an expression with the first and second game components. - View Dependent Claims (24, 25, 26, 27, 28, 29, 30, 31)
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32. An educational game, comprising:
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a first game component having a first symbol designating a first expression portion for the first game component;
a first power field indicating the power or effect of the first game component over the first game component or other game components;
a first point value;
a first game component type identifier to distinguish the type of game component between the first game component and a second game component having a different type than the first game component;a second game component having a symbol designating a second expression portion for the second game component, a second power field indicating the power or effect of the second game component over the second game component or other game components;
a second point value;
a second game component type identifier to distinguish the type of game component between the first game component and the second game component having a different type than the first game component;wherein the first and second game components may be combined during game play to form an expression comprised of the first and second symbols, the expression having a point value based upon the sum of the first and second point values. - View Dependent Claims (33, 34, 35, 36, 37, 38, 39)
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Specification