INTELLIGENT GAME SYSTEM FOR PUTTING INTELLIGENCE INTO BOARD AND TABLETOP GAMES INCLUDING MINIATURES
First Claim
1. An intelligent game system comprising:
- a. one or more sensor modules to obtain object information from an object; and
b. a controller coupled to receive the object information.
1 Assignment
0 Petitions
Accused Products
Abstract
Apparatuses and methods for intelligent game systems for putting intelligence into board and tabletop games including miniatures are disclosed. An intelligent game system comprises one or more sensors, a controller, and a projector, the sensors each having an identifier. The sensors obtain object information from intelligent game piece objects and transfer the object information to a controller where it is associated with a sensor identifier and the sensor identifier is associated with a corresponding portion of an image. The controller interacts with the intelligent game piece objects, for managing game play, and for preparing and transferring a changing image to a projector. Intelligent game piece object features are disclosed, as well as methods of initializing a system for use with the intelligent game piece objects.
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Citations
39 Claims
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1. An intelligent game system comprising:
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a. one or more sensor modules to obtain object information from an object; and b. a controller coupled to receive the object information. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18)
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- 19. A game piece comprising object information capable of being read by a sensor on an intelligent game system, wherein the object information is an identifier.
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25. A method of updating image information and projecting a changing image using one or more sensors to obtain object information from one or more movable objects comprising:
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a. reading the object information from one or more of the one or more sensors; b. associating the object information with a portion of an image; c. performing application specific processing using the object information; d. updating image information; and e. transmitting image information to a projector. - View Dependent Claims (26, 27, 28, 29, 30)
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31. A method of obtaining object information using one or more sensors, each sensor having a state indicating the presence of an object, the method comprising:
a. for each sensor; i. reading the sensor state from the sensor; and ii. if the sensor state reading indicates the presence of an object, then; initiating a transmission of the object'"'"'s object information to a receiver. - View Dependent Claims (32, 33)
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34. A method of playing an intelligent game comprising:
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a. initializing intelligent game system components and software; b. associating one or more first objects with a first player; c. placing one or more of the first objects onto a surface comprising one or more sensors, each sensor corresponding to a portion of an image; d. obtaining object information for the first objects using the sensors, for each of the first objects placed onto the surface; e. processing the object information for at least one first object using an application software; f. updating a changing image; g. transmitting image information to an image projector; and h. storing the game state information, if the game is terminated, and the game is to be resumed later. - View Dependent Claims (35, 36)
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37. An intelligent game system comprising:
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a. one or more sensor modules to obtain object information from an object; b. interface electronics coupled to receive the object information from each sensor module; c. a controller coupled to receive the object information of each sensor module from the interface electronics, and to associate the object information with a portion of an image; d. a computer readable media, programmed with instructions for implementing a game, and configured to be read by the controller; e. a projector, coupled to receive image information from the controller, wherein the projector receives image information from the controller and projects an image onto the surface of the sensors based on the image information received from the controller; and f. a game piece comprising object information capable of being read by a sensor module, wherein the object information is an identifier. - View Dependent Claims (38, 39)
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Specification