Game aim assist
First Claim
Patent Images
1. A method for game aim assist, the method comprising:
- displaying a perspective of a game environment including a defined focus area;
detecting the presence of one or more objects in the defined focus area;
selecting an object from the one or more objects detected in the defined focus area, wherein selection is based at least on a distance between each of the one or more objects and the center of the focus area; and
automatically adjusting the aim of a game character toward the selected object.
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Abstract
Methods for game aim assist are provided. In electronic games, a game player may control the actions of a game character within a game environment. The game environment, which includes a focus area, may be displayed from a perspective of or with respect to a game character. During game play, one or more objects may be detected in the focus area. One of the objects may then be selected based on the distance between the object and the center of the focus area. The aim of the game character is then automatically adjusted toward the selected object, which allows the game player to direct an attack action on the object
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Citations
23 Claims
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1. A method for game aim assist, the method comprising:
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displaying a perspective of a game environment including a defined focus area; detecting the presence of one or more objects in the defined focus area; selecting an object from the one or more objects detected in the defined focus area, wherein selection is based at least on a distance between each of the one or more objects and the center of the focus area; and automatically adjusting the aim of a game character toward the selected object. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20)
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21. A computer-readable storage medium having embodied thereon a program, the program being executable by a computer processor to perform a method for game aim assist, the method comprising:
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displaying a perspective of a game environment including a defined focus area; detecting the presence of one or more objects in the defined focus area; selecting an object from the one or more objects detected in the defined focus area, wherein selection is based at least on a distance between each of the one or more objects and the center of the focus area; and automatically adjusting the aim of a game character toward the selected object.
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22. An apparatus for game aim assist, the apparatus comprising:
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a display for indicating a perspective of a game environment including a defined focus area; a controller interface configured to manipulate actions of a game character in the game environment based on user input; and a processor configured to detect the presence of one or more objects in the defined focus area; select an object form the one or more objects detected in the defined focus area, wherein selection is based at least on a distance between each of the one or more objects and the center of the focus area; and automatically adjust the aim of the game character toward the selected object. - View Dependent Claims (23)
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Specification