THREE-DIMENSIONAL PUZZLE GAME APPARATUS AND PROGRAM PRODUCT
First Claim
1. A three-dimensional puzzle game apparatus executing a game for solving a three-dimensional puzzle in a virtual three-dimensional space, comprising:
- a displaying means for displaying a three-dimensional puzzle including a plurality of blocks arranged in each of three-dimensional directions of said virtual three-dimensional space and information as a hint for searching a block to be left from an arbitrary block row;
an input determining means for determining whether or not a deleting instruction is performed on any one of the blocks on the basis of input information from an input means;
a deletion determining means for, when said input determining means determines that said deleting instruction is performed on said block, determining whether or not the block to which said deleting instruction is performed is a block to be left;
an erasing means for, when said deletion determining means determines that the block to which said deleting instruction is performed is not a block to be left, erasing the block on which said deleting instruction is performed; and
a solution determining means for determining whether or not said three-dimensional puzzle is solved by determining whether or not all the remaining blocks are said block to be left.
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Accused Products
Abstract
A three-dimensional puzzle game apparatus includes an LCD on which a three-dimensional puzzle is displayed. The three-dimensional puzzle includes a plurality of blocks arranged in each of three-dimensional directions in a virtual three-dimensional space. Furthermore, a hint numeral indicating the number of blocks to be left in a block row is displayed as information being a hint for searching a block to be left from the block row, for example. When a deleting instruction is performed on a block by utilizing a touch panel, for example, it is then determined that whether or not the block is a block to be left. When it is determined that the block is not a block to be left, the block is erased. When it is determined that all the remaining blocks are blocks to be left, it is determined that the three-dimensional puzzle is solved.
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Citations
10 Claims
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1. A three-dimensional puzzle game apparatus executing a game for solving a three-dimensional puzzle in a virtual three-dimensional space, comprising:
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a displaying means for displaying a three-dimensional puzzle including a plurality of blocks arranged in each of three-dimensional directions of said virtual three-dimensional space and information as a hint for searching a block to be left from an arbitrary block row; an input determining means for determining whether or not a deleting instruction is performed on any one of the blocks on the basis of input information from an input means; a deletion determining means for, when said input determining means determines that said deleting instruction is performed on said block, determining whether or not the block to which said deleting instruction is performed is a block to be left; an erasing means for, when said deletion determining means determines that the block to which said deleting instruction is performed is not a block to be left, erasing the block on which said deleting instruction is performed; and a solution determining means for determining whether or not said three-dimensional puzzle is solved by determining whether or not all the remaining blocks are said block to be left. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A program product for a three-dimensional puzzle game apparatus executing a game for solving a three-dimensional puzzle in a virtual three-dimensional space, the game program causes a computer of said three-dimensional puzzle game apparatus to execute:
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a displaying step for displaying a three-dimensional puzzle including a plurality of blocks arranged in each of three-dimensional directions of said virtual three-dimensional space and information as a hint for searching a block to be left from an arbitrary block row; an input determining step for determining whether or not a deleting instruction is performed oil any one of the blocks on the basis of input information from an input means; a deletion determining step for, when said input determining step determines that said deleting instruction is performed on said block, determining whether or not the block to which said deleting instruction is performed is a block to be left; an erasing step for, when said deletion determining step determines that the block to which said deleting instruction is performed is not a block to be left, erasing the block on which said deleting instruction is performed; and a solution determining step for determining whether or not said three-dimensional puzzle is solved by determining whether or not all the remaining blocks are said block to be left.
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10. A game controlling method of a three-dimensional puzzle game apparatus executing a game for solving a three-dimensional puzzle in a virtual three-dimensional space, including the steps of:
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a displaying step for displaying a three-dimensional puzzle including a plurality of blocks arranged in each of three-dimensional directions of said virtual three-dimensional space and information as a hint for searching a block to be left from an arbitrary block row; an input determining step for determining whether or not a deleting instruction is performed on any one of the blocks on the basis of input information from an input means; a deletion determining step for, when said input determining step determines that said deleting instruction is performed on said block, determining whether or not the block to which said deleting instruction is performed is a block to be left; an erasing step for, when said deletion determining step determines that the block to which said deleting instruction is performed is not a block to be left, erasing the block on which said deleting instruction is performed; and a solution determining step for determining whether or not said three-dimensional puzzle is solved by determining whether or not all the remaining blocks are said block to be left.
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Specification