GAMING SYSTEM, GAMING DEVICES, AND METHOD FOR PROVIDING AN ENHANCED MULTIPLE-PLAYER BONUS REDEMPTION GAME
First Claim
1. A gaming system comprising:
- a plurality of gaming devices, each gaming device including;
at least one display device,at least one input device,at least one processor, andat least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device; and
a controller programmed to operate with said gaming devices to;
(a) generate a plurality of targets,(b) associate at least one of the plurality of generated targets with a first one of the gaming devices,(c) generate a plurality of collectors,(d) associate at least one of the plurality of generated collectors with a second one of the gaming devices, and(e) upon an occurrence of a redemption event;
(i) randomly couple at least one of the generated targets with at least one of the generated collectors,(ii) display said random coupling, and(iii) cause at least one award to be displayed and provided, wherein said at least one award is based on the random coupling of the at least one generated target and the at least one generated collector.
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Accused Products
Abstract
A gaming system and methods provide a plurality of gaming devices configured to operate a multiple-player bonus or secondary game. Each gaming device of the gaming system generates targets upon occurrences of target-generation events. Each gaming device also generates collectors upon occurrences of collector-generating events. The collectors may be used in conjunction with the aforementioned targets to obtain awards in a bonus sequence as described. Upon the occurrence of a redemption event at one of the plurality of gaming devices, the gaming device provides all players playing at one of the gaming devices in the gaming system the opportunity to redeem all accumulated collectors and targets in a bonus sequence. In the bonus sequence, the gaming system determines any awards associated with the redemption of accumulated collectors and targets and provides them to the players.
134 Citations
66 Claims
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1. A gaming system comprising:
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a plurality of gaming devices, each gaming device including; at least one display device, at least one input device, at least one processor, and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device; and a controller programmed to operate with said gaming devices to; (a) generate a plurality of targets, (b) associate at least one of the plurality of generated targets with a first one of the gaming devices, (c) generate a plurality of collectors, (d) associate at least one of the plurality of generated collectors with a second one of the gaming devices, and (e) upon an occurrence of a redemption event; (i) randomly couple at least one of the generated targets with at least one of the generated collectors, (ii) display said random coupling, and (iii) cause at least one award to be displayed and provided, wherein said at least one award is based on the random coupling of the at least one generated target and the at least one generated collector. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18)
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19. A gaming system comprising:
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a plurality of gaming devices, each gaming device including; at least one display device, at least one input device, at least one processor, and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device; and a controller programmed operate with the plurality of gaming devices to; (a) cause a target-generation event to occur, said target-generation event resulting in a generation of a plurality of displayed targets, each of said targets having a target value, (b) associate at least one of the generated targets with a first one of the gaming devices, (c) cause a collector-generation event to occur, said collector-generation event resulting in a generation of a plurality of displayed collectors, (d) associate at least one of the generated collectors with a second one of the gaming devices, (e) determine if a redemption event occurs, and (f) if the redemption event occurs, for at least one generated target; (i) randomly couple said target with at least one of said generated collectors, (ii) cause a display of said coupled target and collector, and (iii) cause at least one award to be provided, said at least one award based on the target value of said target. - View Dependent Claims (20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34)
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35. A method of operating a gaming system, said method comprising:
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(a) generating a plurality of targets; (b) associating at least one of the plurality of generated targets with a first one of a plurality of gaming devices; (c) generating a plurality of collectors; (d) associating at least one of the plurality of generated collectors with a second one of the plurality of gaming devices; and (e) upon an occurrence of a redemption event; (i) randomly coupling at least one of the generated targets with at least one of the generated collectors, (ii) displaying said random coupling, and (iii) causing at least one award to be displayed and provided, wherein said at least one award is based on the random coupling of the at least one generated target and the at least one generated collector. - View Dependent Claims (36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51)
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52. A method of operating a gaming system, said method comprising:
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(a) causing a target-generation event to occur, said target-generation event resulting in a generation of a plurality of displayed targets, each of said targets having a target value; (b) associating at least one of the generated targets with a first one of the gaming devices; (c) causing a collector-generation event to occur, said collector-generation event resulting in a generation of a plurality of displayed collectors; (d) associating at least one of the generated collectors with a second one of the gaming devices; (e) determining if a redemption event occurs; and (f) if the redemption event occurs, for at least one generated target; (i) randomly coupling said target with at least one of said generated collectors, (ii) displaying of said coupled target and collector, and (iii) providing at least one award, said at least one award based on the target value of said target. - View Dependent Claims (53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66)
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Specification