REWARDING MULTIPLE VIEWS OF ADVERTISEMENTS WITH A REDEEMABLE MULTIPART COUPON WITHIN A VIDEO GAME
First Claim
1. A method for providing a video game environment, comprising:
- enabling a player to play a video game;
if during play of the video game a defined game decision point is reached, providing to the game player an interactive advertisement object;
if the game player activates the interactive advertisement object;
providing an advertisement to the game player; and
filling in at least one field within a multipart coupon with a unique code that is based on at least one of a game player identity, a game identity, an identity of the advertisement, or identity of an advertiser associated with the advertisement; and
if the game player redeems the multipart coupon, enabling the advertiser to be charged for at least a portion of a purchase of a product or service by the game player.
3 Assignments
0 Petitions
Accused Products
Abstract
Embodiments are directed to providing a video game environment with interactive advertisement objects configured to provide a game player with an advertisement. If the player reaches a defined game decision point with the game, the interactive advertisement object is displayed or otherwise provided to the player. If the player then activates the interactive advertisement object, an advertisement is provided to the game player for viewing, and a field within a multipart coupon may be filled with a unique code based on identities of the player, the game, and at least one of the advertisements or an advertiser of the advertisement. The player may then redeem the coupon for a product and/or service, where at least a portion of the product/service is charged to the associated advertiser.
-
Citations
20 Claims
-
1. A method for providing a video game environment, comprising:
-
enabling a player to play a video game; if during play of the video game a defined game decision point is reached, providing to the game player an interactive advertisement object; if the game player activates the interactive advertisement object; providing an advertisement to the game player; and filling in at least one field within a multipart coupon with a unique code that is based on at least one of a game player identity, a game identity, an identity of the advertisement, or identity of an advertiser associated with the advertisement; and if the game player redeems the multipart coupon, enabling the advertiser to be charged for at least a portion of a purchase of a product or service by the game player. - View Dependent Claims (2, 3, 4, 5, 6)
-
-
7. A network device for providing data over a network, comprising:
-
a transceiver for communicating data; and a processor configured to perform actions comprising; enabling a game player to execute and play a computer game; if during play of the video game, the game player activates an interactive advertisement object within the video game; providing an advertisement to the game player with a multipart coupon; and if the game player redeems the multipart coupon, charging an advertiser a fee based at least on a portion of the redemption. - View Dependent Claims (8, 9, 10, 11, 12)
-
-
13. A mobile device for providing a video game environment, comprising:
-
memory configured to store data and instructions for a video game, the video game having a plurality of defined decision points, each decision point being associated with at least one advertisement; and a processor configured to execute at least some of the stored instructions to perform actions comprising; enabling a game player to play the video game; if during play of the video game a defined game decision point within the plurality of defined decision points is reached, providing the at least one associated advertisement to the game player; and receiving from the game player information that is useable to generate a unique code; generating the unique code by combining the game player information with at least one of an identity of the game, identity of the advertisement, or identity of an advertiser or merchant associated with the advertisement; inserting the unique code into a multipart coupon that is useable by the game player for redemption of at least one of a product or service; and based at least on the redemption of the multipart coupon, charging the advertiser or merchant a fee. - View Dependent Claims (14, 15)
-
-
16. A system for providing a video game environment over a network, comprising:
-
a coupon manager component configured to perform actions comprising; providing access to a video game for play by a game player, the video game having at least one interactive advertisement object that is associated with an advertisement; receiving a multipart coupon for redemption; and charging a fee to an advertiser identified within the multipart coupon based at least on the redemption; and a client game component configured to perform actions comprising; enabling the game player to activate the at least one interactive advertisement object, such that the advertisement is played at a client device; providing to the game player the multipart coupon such that the game player may provide selected information; encoding into the multipart coupon a unique code based on the provided information, and at least one of an identity of the advertiser associated with the advertisement, or a game identity; and enabling the game player to redeem the multipart coupon for a product or service. - View Dependent Claims (17, 18)
-
-
19. A processor readable medium for providing a video game environment, comprising processor readable instructions that are executed by a processor to perform actions comprising:
-
if a game player reaches a game decision point within the video game environment providing to the game player an interactive object; if the game player activates the interactive object; providing an advertisement; and a multipart coupon with a unique code that is generated based on identities of the game player, a video game, and at least one of the advertisement or an advertiser of the advertisement; and charging the advertiser for a product or service provided to the game player, if a number of filled fields of the multipart coupon reaches a threshold. - View Dependent Claims (20)
-
Specification