GAME USER APPARATUS
First Claim
1. A user game apparatus configured to facilitate game playing according to which first and second separate supplies of game data are received from a remote game distribution server and combined during game play responsive to game playing events, the apparatus comprising:
- a request module arranged to receive a first supply of data from a first data path and a second supply of data from a second data path and operable to combine said first and second data to produce a natural game play experience; and
a game synchroniser configured to control timing of supply of the first supply of data and the second supply of data from respective data buffers.
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Accused Products
Abstract
A user game apparatus configured to facilitate game playing according to which first and second separate supplies of game data are received from a remote game distribution server and combined during game play responsive to game playing events, the apparatus comprising: a request module arranged to receive a first supply of data from a first data path and a second supply of data from a second data path and operable to combine said first and second data to produce a natural game play experience; and a game synchroniser configured to control timing of supply of the first supply of data and the second supply of data from respective data buffers.
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Citations
40 Claims
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1. A user game apparatus configured to facilitate game playing according to which first and second separate supplies of game data are received from a remote game distribution server and combined during game play responsive to game playing events, the apparatus comprising:
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a request module arranged to receive a first supply of data from a first data path and a second supply of data from a second data path and operable to combine said first and second data to produce a natural game play experience; and a game synchroniser configured to control timing of supply of the first supply of data and the second supply of data from respective data buffers. - View Dependent Claims (2)
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3. A user game apparatus configured to facilitate game playing according to which active game data and passive game data are received from a remote game distribution server and combined during game play responsive to game playing events, the apparatus comprising:
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a first module arranged to receive a supply of active data from an active data path and a supply of passive data from a passive data path, said first module being operable to combine said active and passive data to produce a natural game play experience; and a game synchroniser configured to control timing of the supply of the active data from the active data path to the first module and the supply of the passive data from the passive data path to the first module. - View Dependent Claims (4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26)
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27. A method of operating user game apparatus provided at a user terminal and configured to facilitate game playing, the method comprising:
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receiving a supply of active data from a remote game distribution server and a supply of passive data from a remote game distribution server; controlling timing of the supply of the active data and the supply of the passive data; and combining said active and passive data during game play responsive to game playing events to produce a natural game play experience. - View Dependent Claims (28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40)
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Specification