AVATAR ITEMS AND ANIMATIONS
First Claim
1. A method for triggering, applying, and maintaining animation accessories for avatars in gaming console environments, comprising:
- receiving an accessory package with avatar accessories, wherein said avatar accessories comprise of a plurality of items that are applicable to an avatar;
wherein said avatar is an object corresponding to a user of a gaming console;
wherein at least one of said plurality of items is configured to be animated when applied to said avatar;
identifying said avatar as a candidate for having said at least one of said plurality of items applied to said avatar;
applying said at least one of said plurality of items to said avatar upon a triggering event;
wherein said items are configured to applied to said avatar at least across two distinct game titles;
wherein said items are further configured to be applied during an execution of a game; and
displaying said avatar that has been accessorized with said at least one of said plurality of items.
2 Assignments
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Accused Products
Abstract
Mechanisms for accessorizing avatars with animated items. Avatars may be accessorized by items that have animations that are item specific, or they may be accessorized by items that apply to the entire body of the avatars. In addition, such item accessories may apply to avatars across different game titles and they may be added during the execution of a game, whether using a user interface or the game itself (e.g. receiving accessories for achieving certain milestones in a game). Such accessories may also be obtained from remote sources as packages, and then applied locally to avatars.
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Citations
20 Claims
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1. A method for triggering, applying, and maintaining animation accessories for avatars in gaming console environments, comprising:
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receiving an accessory package with avatar accessories, wherein said avatar accessories comprise of a plurality of items that are applicable to an avatar; wherein said avatar is an object corresponding to a user of a gaming console; wherein at least one of said plurality of items is configured to be animated when applied to said avatar; identifying said avatar as a candidate for having said at least one of said plurality of items applied to said avatar; applying said at least one of said plurality of items to said avatar upon a triggering event; wherein said items are configured to applied to said avatar at least across two distinct game titles; wherein said items are further configured to be applied during an execution of a game; and displaying said avatar that has been accessorized with said at least one of said plurality of items. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. The system for animating gaming console avatars in a plurality of differing ways, wherein said system is loaded in local computer memory and wherein said system is being executed by a physical processor, comprising:
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a processing module configured to process an accessory package containing a plurality of animation items; an identification module configured to identify an avatar and an animation items from said plurality of animation items; an application module configured to apply said animation item to said avatar; wherein said animation item applies to said avatar at least in a first game title and a second game title; and wherein said animation item is configured to be applied to said avatar while said first game title is playing. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17)
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18. A computer readable medium storing thereon computer executable instructions for accessorizing avatars with various animation items, comprising:
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an instruction for accessing a database comprising a plurality of accessory items residing on a remote server; an instruction for receiving a package of said accessory items at a local gaming console, wherein said package contains items that have animations specific to the items themselves, and wherein said package contains items that have animations that are applicable to entire avatars; an instruction that applies at least one item of said package of said accessory items to at least one avatar of said avatars; an instruction that carries said at least one item of said package of said accessory items from a first game title to a second game title; an instruction that presents to a user the option to accessorize any avatars associated with said user during the execution of at least one of said first game title and said second game title; and an instruction that displays said at least one avatar that has been accessorized by said at least one item of said package. - View Dependent Claims (19, 20)
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Specification