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SYSTEM AND METHOD FOR PROVIDING PERSISTENT CHARACTER PERSONALITIES IN A SIMULATION

  • US 20100029382A1
  • Filed: 07/22/2009
  • Published: 02/04/2010
  • Est. Priority Date: 07/22/2008
  • Status: Active Grant
First Claim
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1. A computer-readable medium, comprising instructions for causing a processor in an electronic device to perform a method of generating responses of a non-player character in a simulation, the method comprising:

  • a. receiving a first signal from a client computing device, the first signal indicating that a player character has initiated a communication with a non-player character;

    b. calculating a response to the first signal, wherein the calculating includes calculating a response based on one or more acts performed by the player character prior to the receiving; and

    c. transmitting a second signal, corresponding to the response, to the client computing device, the response in part causing a video renderer or sound renderer in the client computing device to render an indication of the response on a video or audio device, respectively, or both.

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