SYSTEMS AND METHODS FOR ASYNCHRONOUS BAND INTERACTION IN A RHYTHM ACTION GAME
First Claim
1. A method for providing interaction between remote players and one or more local players of a rhythm-action game executed on a game platform, the method comprising:
- a. identifying, by the game platform, one or more local players to participate in a networked session of a rhythm action game corresponding to a predetermined band template, each local player associated with a type of simulated musical instrument;
b. identifying, by the game platform, a first type of simulated musical instrument represented in the predetermined band template and not associated with any of the one or more local players;
c. identifying, by the game platform, a remote player associated with the first type of simulated musical instrument; and
d. communicating, by the game platform, with a game platform of the remote player, to establish a networked session of the rhythm action game with the one or more local players and the identified remote player before initiating a game session for the one or more local players and the identified remote player.
3 Assignments
0 Petitions
Accused Products
Abstract
Provided are methods and systems and computer readable media for providing interaction between remote players and one or more local players of a rhythm-action game executed on a game platform. One or more local players is identified to participate in a networked session of a rhythm action game corresponding to a predetermined band template, each local player associated with a type of simulated musical instrument. A first type of simulated musical instrument, represented in the predetermined band template and not associated with any of the one or more local players, may then be identified, along with a remote player associated with the first type of simulated musical instrument. Then, game platforms of the local and remote players communicate to establish a networked session of the rhythm action game with the one or more local players and the identified remote player before initiating a game session where the players play the game.
198 Citations
25 Claims
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1. A method for providing interaction between remote players and one or more local players of a rhythm-action game executed on a game platform, the method comprising:
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a. identifying, by the game platform, one or more local players to participate in a networked session of a rhythm action game corresponding to a predetermined band template, each local player associated with a type of simulated musical instrument; b. identifying, by the game platform, a first type of simulated musical instrument represented in the predetermined band template and not associated with any of the one or more local players; c. identifying, by the game platform, a remote player associated with the first type of simulated musical instrument; and d. communicating, by the game platform, with a game platform of the remote player, to establish a networked session of the rhythm action game with the one or more local players and the identified remote player before initiating a game session for the one or more local players and the identified remote player. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16)
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17. A computer program product, tangibly embodied in a computer-readable medium, for providing interaction between remote players and one or more local players of a rhythm-action game, the computer program product including instructions operable to cause a data processing apparatus to:
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a. identify one or more local players to participate in a networked session of a rhythm action game corresponding to a predetermined band template, each local player associated with a type of simulated musical instrument; b. identify a first type of simulated musical instrument represented in the predetermined band template and not associated with any of the one or more local players; c. identify a remote player associated with the first type of simulated musical instrument; and d. communicate with a game platform of the remote player, to establish a networked session of the rhythm action game with the one or more local players and the identified remote player before initiating a game session for the one or more local players and the identified remote player. - View Dependent Claims (18, 19, 20, 21, 22, 23, 24, 25)
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Specification