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METHOD AND SYSTEM FOR SIMULATIONS OF DYNAMIC MOTION AND POSITION

  • US 20100029390A1
  • Filed: 07/23/2009
  • Published: 02/04/2010
  • Est. Priority Date: 07/23/2008
  • Status: Active Grant
First Claim
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1. A method for simulating dynamic events in a video game, comprising:

  • receiving game entity instructions related to at least one game entity, said game entity instructions comprising instructions from artificial intelligence inputs;

    calling game constants associated with said at least one game entity;

    calculating a game entity balance measurement using a balance simulation model, wherein said instructions and said game constants are combined to generate a balance simulation model output; and

    generating game entity events based on balance simulation model output.

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