Haptic Enabled Gaming Peripheral for a Musical Game
First Claim
1. A haptic enabled gaming peripheral comprising:
- a body that simulates a musical instrument;
a first input element, disposed within the body, that receives an input from a user;
a processor disposed within the body, wherein the processor communicates with a host computer running a software program, wherein the processor is coupled to the first input element and communicates the input received from the user to the host computer; and
a first actuator disposed within the body and coupled to the processor, wherein the first actuator outputs a haptic effect to the body in response to receiving an activating signal based on an event occurring in the software program.
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Accused Products
Abstract
A haptic enabled gaming peripheral that simulates a musical instrument includes a body, a first sensing element and a first actuator. A processor, located within the body of the gaming peripheral, communicates with a host computer running a software program corresponding to a musical game. The first sensing element, disposed within the body and coupled to the processor, senses an input from the user. The sensed input is communicated to the host processor. The first actuator, disposed within the body and coupled to the processor, outputs a haptic effect in response to receiving an activating signal based on an event that occurs in the software program. In some implementations, the first sensed element is disposed proximate to the first actuator so that the user perceives the haptic effect in response to providing the input.
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Citations
33 Claims
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1. A haptic enabled gaming peripheral comprising:
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a body that simulates a musical instrument; a first input element, disposed within the body, that receives an input from a user; a processor disposed within the body, wherein the processor communicates with a host computer running a software program, wherein the processor is coupled to the first input element and communicates the input received from the user to the host computer; and a first actuator disposed within the body and coupled to the processor, wherein the first actuator outputs a haptic effect to the body in response to receiving an activating signal based on an event occurring in the software program. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 31, 32, 33)
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22. A method of operating a gaming peripheral having a body that simulates a musical instrument, the method comprising:
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sensing a selection of an first input element disposed within the body of the gaming peripheral via a first sensing element and sending a first sensor signal to a host computer running a software program, the software program corresponding to a musical game, the first sensor signal representative of an input from the user to the musical game; and outputting a haptic effect to the body of the gaming peripheral via a first actuator in response to receiving a first activating signal from the host computer, the first activating signal corresponding to an event in the musical game. - View Dependent Claims (23, 24, 25, 26, 27, 28, 29, 30)
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Specification