GAMING SYSTEM AND METHOD FOR PROVIDING IMPROVED ELEMENT SETTING OPTIONS
First Claim
1. A gaming system comprising:
- at least one input device;
at least one processor;
at least one display device; and
at least one memory device storing a plurality of instructions which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to, for a play of a game;
(a) enable a wager to be placed,(b) after receiving an input of a placed wager, deal a designated number of dealer cards and deal a designated number of player cards,(c) enable one of a plurality of different automatic player hand setting methods to be selected,(d) if one of the automatic player hand setting methods is selected, apply the selected automatic player hand setting method to form a first player hand and a second player hand from the originally dealt player cards,(e) if one of the automatic player hand setting methods is not selected, enable manual setting of the first and second player hands,(f) reveal the dealer cards and form a first dealer hand and a second dealer hand from the originally dealt dealer cards and according to a dealer hand setting method, and(g) determine any awards based on the player hands and the dealer hands.
1 Assignment
0 Petitions
Accused Products
Abstract
A gaming system having a game with game elements is provided. The game includes a number of game elements provided to the player and the dealer, where the game elements are subsequently divided into two or more groups or hands. The gaming system sets the dealer game elements to form a first dealer hand and a second dealer hand, according to a set of “House-Way” game element setting rules. The gaming system enables the player to either manually set the player game elements to form the first player hand and the second player hand, or elect to have the gaming system automatically set the player hands according to one of several different “House-Way” and/or “Expert-Way” methods. If the player elects to manually set the player hands, the gaming system indicates to the player whether the player'"'"'s game element setting selections are in accordance with any of the “House-Way” or “Expert-Way” rules. For the player and dealer hands, the first hand must have a rank greater than or equal to the rank of the second hand. If the first and second player hands both beat the corresponding dealer hands, the player wins an award. If only one of the player hands beats the corresponding dealer hand, the outcome of the game is a push. If both of the player hands lose to the corresponding dealer hands, the player loses the round of play of the game.
69 Citations
45 Claims
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1. A gaming system comprising:
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at least one input device; at least one processor; at least one display device; and at least one memory device storing a plurality of instructions which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to, for a play of a game; (a) enable a wager to be placed, (b) after receiving an input of a placed wager, deal a designated number of dealer cards and deal a designated number of player cards, (c) enable one of a plurality of different automatic player hand setting methods to be selected, (d) if one of the automatic player hand setting methods is selected, apply the selected automatic player hand setting method to form a first player hand and a second player hand from the originally dealt player cards, (e) if one of the automatic player hand setting methods is not selected, enable manual setting of the first and second player hands, (f) reveal the dealer cards and form a first dealer hand and a second dealer hand from the originally dealt dealer cards and according to a dealer hand setting method, and (g) determine any awards based on the player hands and the dealer hands. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27)
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28. A gaming system comprising:
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at least one input device; at least one processor; at least one display device; and at least one memory device storing a plurality of instructions which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to, for a play of a Pai Gow Poker game; (a) enable a wager to be placed, (b) after receiving an input indicating that a wager has been placed, deal a designated number of dealer cards and deal a designated number of player cards, (c) after receiving at least one player card setting input, form a first player hand and a second player hand from the originally dealt player cards, a rank of the second player hand not being greater than a rank of the first player hand, (d) generate an indication if the formed first player hand and second player hand are inconsistent with one or more of a plurality of different selectable automatic hand setting methods, (e) upon receiving an input that one of the automatic player hand setting methods has been selected, apply the selected automatic player hand setting method to re-form the first player hand and the second player hand according to the selected hand setting method, (f) reveal the dealer cards and form a first dealer hand and a second dealer hand according to a dealer hand setting method, a rank of the second dealer hand not being greater than a rank of the first dealer hand, and (g) determine any awards based on the player hands and the dealer hands. - View Dependent Claims (29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39)
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40. A gaming system comprising:
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at least one input device; at least one processor; at least one display device; and at least one memory device storing a plurality of instructions which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to, for a play of a game; (a) enable a wager to be placed, (b) after receiving an input of a placed wager, generate a designated number of player game elements, (c) upon receiving input that one of a plurality of different automatic player hand setting methods has been selected, apply the selected automatic player hand setting method to form a first player hand and a second player hand from the generated game elements, (e) if one of the automatic player hand setting methods is not selected, enable manual setting of the first and second player hands, and (f) after the first and second hands are set, determine any awards based on the player hands. - View Dependent Claims (41, 42)
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43. A gaming system comprising:
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at least one input device; at least one processor; at least one display device; and at least one memory device storing a plurality of instructions which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to, for a play of a game; (a) enable a wager to be placed, (b) after receiving an input indicating that a wager has been placed, generate a designated number of dealer game elements and generate a designated number of player game elements, (c) after receiving at least one player game element setting input, form a first player hand and a second player hand from the generated player game elements, a rank of the second player hand not being greater than a rank of the first player hand, (d) generate an indication if the formed first player hand and second player hand are inconsistent with one or more of a plurality of different selectable automatic player hand setting methods, (e) upon receiving an input that one of the automatic player hand setting methods has been selected, apply the selected automatic player hand setting method to re-form the first player hand and the second player hand according to the selected automatic player hand setting method, and (f) after the first and second player hands have been set, determine any awards based on the player hands. - View Dependent Claims (44, 45)
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Specification