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Information Flow Control for Gaming Machines Requiring Server Support

  • US 20100035690A1
  • Filed: 08/25/2006
  • Published: 02/11/2010
  • Est. Priority Date: 11/09/2005
  • Status: Active Grant
First Claim
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1. A communication method implemented by a portable computing apparatus operating as a gaming machine that permits wagering on games comprising the steps of:

  • receiving a first input from a browser residing on the portable computing apparatus by an intermediate client-side processing, ICSP, engine also residing on the computing apparatus, where the first input is a request for information of the physical location of the computing apparatus relative to a predetermined boundary within which the portable computing apparatus must be in order to be operated as a gaming machine that permits wagering on games;

    generating a first message by the ICSP engine responsive to receipt of the first input and transmitting the first message to the remote server, where the first message seeks said information from a remote server;

    releasing the browser to process other actions following the sending of the first input to the ICSP engine without having yet received a reply to the first input;

    receiving, in response to said first message, an other message by the ICSP engine from the remote server, where the other message conveys to the portable computing apparatus whether it is within said predetermined boundary, where the computing apparatus communicates the first message to and receives the other message from the remote server by wireless communication channels.

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