METHOD AND SYSTEM PROVIDING SPECTATOR INFORMATION FOR A MULTIMEDIA APPLICATION
First Claim
1. A method for providing media information generated by a participant of a multimedia game application to a remote network spectator:
- (a) setting a timer;
(b) upon expiration of the timer, capturing current media information from the application;
(c) encoding the current media information for transmission over the network;
(d) transmitting the current media information over the network to at least one spectator; and
(e) repeating (a)-(d).
2 Assignments
0 Petitions
Accused Products
Abstract
A method and system for allowing spectators to experience multimedia information over a network generated by an online video game running on a participant'"'"'s device comprises a participant system and a universal spectator client system. A participant may utilize a device to experience game play. Each spectator may also have an associated device, which may allow the spectator to receive multimedia information generated by the participant system over a network. A spectator may experience multimedia information generated by a participant regardless of whether the spectator has the same title installed on an associated device and regardless of whether the associated spectator device provides the same capabilities and functionality as the participant device.
-
Citations
20 Claims
-
1. A method for providing media information generated by a participant of a multimedia game application to a remote network spectator:
-
(a) setting a timer; (b) upon expiration of the timer, capturing current media information from the application; (c) encoding the current media information for transmission over the network; (d) transmitting the current media information over the network to at least one spectator; and (e) repeating (a)-(d). - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
-
-
11. A system for providing media information generated by a participant of a multimedia game application to a remote network spectator comprising:
a processor, wherein the processor is adapted to perform a participant process, the participant process comprising; (a) setting a timer; (b) upon expiration of the timer, capturing current media information from the application; (c) encoding the current media information for transmission over the network; (d) transmitting the current media information over the network to at least one spectator; and (e) repeating (a)-(d). - View Dependent Claims (12, 13, 14, 15, 16, 17)
-
18. A computer readable medium bearing instructions for providing media information generated by a participant of a multimedia game application to a remote network spectator comprising:
-
(a) receiving a request from a spectator to receive multimedia information regarding a multimedia session; (b) upon receiving a signal that the multimedia session is about to commence, determining whether the spectator is online; (c) setting a timer; (d) upon expiration of the timer, capturing current media information comprising audio and video information from the application; (e) encoding the current media information for transmission over the network; (f) if the spectator is online, transmitting the current media information over the network to the spectator; (g) if the spectator is not online, storing the encoded current media information; (h) repeating (c)-(f) until a completion of the session; and (i) if the spectator was not online during the session, upon an event indicating that the spectator is currently online, initiating streaming the stored encoded current media information. - View Dependent Claims (19, 20)
-
Specification