METHOD AND APPARATUS FOR PREVENTING COLLUSIONS IN ONLINE GAMES
First Claim
1. A method for preventing an at least one collusion or collusion attempt situation within an online computerized gaming environment, wherein an at least one player participates in an at least one game from a remote computing platform over a communication network, the method comprising the steps of:
- defining an at least one collusion or collusion attempt situation;
defining an at least one action to be taken when an at least one collusion or collusion attempt situation occurs;
associating an at least one specific action selected from the at least one action with an at least one specific situation selected from the at least one collusion or collusion attempt situation; and
performing the at least one specific action.
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Accused Products
Abstract
A method and apparatus for preventing collusion or collusion attempt situation within an online computerized gaming environment, wherein an at least one player participates from a remote computing platform in one of more games. The method and apparatus comprise defining the collusion or collusion attempt situations, defining preventive actions to be taken in response to collusions or collusion attempts, associating the situations with actions, determining collusion or collusion attempt situation in run time, selecting one or more actions, and performing the actions to prevent the collusion.
64 Citations
25 Claims
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1. A method for preventing an at least one collusion or collusion attempt situation within an online computerized gaming environment, wherein an at least one player participates in an at least one game from a remote computing platform over a communication network, the method comprising the steps of:
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defining an at least one collusion or collusion attempt situation; defining an at least one action to be taken when an at least one collusion or collusion attempt situation occurs; associating an at least one specific action selected from the at least one action with an at least one specific situation selected from the at least one collusion or collusion attempt situation; and performing the at least one specific action. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20)
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21. An apparatus for preventing an at least one collusion or collusion attempt situation within an online computerized gaining environment, wherein an at least one player participates in an at least one game from a remote computing platform over a communication network, the apparatus comprising:
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a situation definition component for defining an at least one collusion or collusion attempt situation; an action definition component for defining an at least one action to be taken when the at least one collusion or collusion attempt situation occurs; an association component for associating the at least one action with the at least one collusion or collusion attempt situation; a situation detection component for detecting the at least one collusion or collusion attempt situation; and an action activation component for performing the at least one action. - View Dependent Claims (22, 23, 24)
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25. A computer readable storage medium containing a set of instructions for a general purpose computer, the set of instructions comprising:
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defining an at least one collusion or collusion attempt situation in an online game played by an at least one player; defining an at least one action to be taken when the at least one collusion or collusion attempt situation occurs; associating an at least one specific action selected from the at least one action with an at least one specific situation selected from the at least one collusion or collusion attempt situation; and performing the at least one specific action.
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Specification