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REDUCING BANDWIDTH REQUIREMENTS FOR PEER-TO-PEER GAMING BASED ON IMPORTANCE OF REMOTE OBJECTS TO A LOCAL PLAYER

  • US 20100035695A1
  • Filed: 10/19/2009
  • Published: 02/11/2010
  • Est. Priority Date: 11/13/2006
  • Status: Active Grant
First Claim
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1. In a peer-to-peer multiplayer game architecture where game objects are partitioned across participating peers, a method comprising:

  • receiving guidance pertaining to activity of at least one game object controlled by a remote player; and

    simulating the activity of the at least one game object using artificial intelligence based on the guidance.

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