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OVERLAYING INTERACTIVE VIDEO GAME PLAY WITH REAL-TIME CHAT SESSIONS WITH GAME SWITCHING

  • US 20100041457A1
  • Filed: 08/14/2008
  • Published: 02/18/2010
  • Est. Priority Date: 08/14/2008
  • Status: Active Grant
First Claim
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1. A client device that is configured for use in playing a computer game, comprising:

  • a processor; and

    memory in communication with the processor useable in storing data and machine instructions that causes the processor to perform actions, including;

    injecting hooks into a portion of a component used by the computer game on the client device;

    executing the computer game including the hooked component;

    employing the hooks to monitor for a user input or a display output;

    determining if a monitored user input is associated with a messaging session, and if so;

    directing the user input to the messaging session; and

    if the output is associated with a display output, employing the output to display, at least in part, a user interface window for the messaging session overlaid onto a game display managed through the computer game.

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