GAME DEVICE, GAME PROCESSING METHOD, INFORMATION RECORDING MEDIUM, AND PROGRAM
First Claim
1. A game device that executes a game wherein a player character configured to move based on player instructions and an enemy character exist within a virtual space, comprising:
- a storage unit (201) which stores a position of the player character, a position of the enemy character, and candidate positions for enemy character appearance, within the virtual space;
a measuring unit (202) which measures an elapsed time of the game;
a calculating unit (203) which calculates a distance that increases as the measured elapsed time increases; and
an appearance setting unit (204) which stores, as a position of a new enemy character, a candidate position whose distance from the player character is closest to the calculated distance, from among the stored candidate positions for enemy character appearance, to the storage unit (201).
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Accused Products
Abstract
In a game device (200), a storage unit (201) stores a position of a player character, a position of an enemy character, and candidate positions for new enemy character appearance. A measuring unit (202) measures an elapsed time from the start of the game. The calculating unit (203) calculates a reference distance for determining a position where the new enemy character is to be produced based on the elapsed time measured by the measuring unit (202). The reference distance monotonically increases with respect to the elapsed time measured by the measuring unit (202). When a new enemy character is to be produced in the game, an appearance setting unit (204) selects from among the candidates stored in the storage unit (201) the candidate having a distance to the player character that is closest to the reference distance, and sets the selected position as the appearance position of the new enemy character.
12 Citations
12 Claims
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1. A game device that executes a game wherein a player character configured to move based on player instructions and an enemy character exist within a virtual space, comprising:
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a storage unit (201) which stores a position of the player character, a position of the enemy character, and candidate positions for enemy character appearance, within the virtual space; a measuring unit (202) which measures an elapsed time of the game; a calculating unit (203) which calculates a distance that increases as the measured elapsed time increases; and an appearance setting unit (204) which stores, as a position of a new enemy character, a candidate position whose distance from the player character is closest to the calculated distance, from among the stored candidate positions for enemy character appearance, to the storage unit (201). - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A game processing method executed on a game device comprising a storage unit (201), which executes a game wherein a player character configured to move based on player instructions and an enemy character exist within a virtual space, wherein:
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the storage unit (201) stores a position of the player character, a position of the enemy character, and position candidates for enemy character appearance, within the virtual space; and
the game processing method comprises;a measuring step of measuring an elapsed time of the game; a calculating step of calculating a distance that increases as the measured elapsed time increases; and an appearance setting step of storing, as a position of a new enemy character, a candidate position whose distance from the player character is closest to the calculated distance from among the stored candidate positions for enemy character appearance, to the storage unit (201).
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11. A computer-readable information recording medium storing a program for controlling a computer which executes a game wherein a player character configured to move based on player instructions and an enemy character exist within a virtual space, to function as:
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a storage unit (201) which stores a position of the player character, a position of the enemy character, and candidate positions for enemy character appearance within the virtual space; a measuring unit (202) which measures an elapsed time of the game; a calculating unit (203) which calculates a distance that increases as the measured elapsed time increases; and an appearance setting unit (204) which stores, as a position of a new enemy character, a candidate position whose distance from the player character is closest to the calculated distance from among the stored position candidates for enemy character appearance, to the storage unit (201).
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12. A program for controlling a computer which executes a game wherein a player character configured to move based on player instructions and an enemy character exist within a virtual space, to function as:
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a storage unit (201) which stores a position of the player character, a position of the enemy character, and position candidates for enemy character appearance within the virtual space; a measuring unit (202) which measures an elapsed time of the game; a calculating unit (203) which calculates a distance that increases as the measured elapsed time increases; and an appearance setting unit (204) which stores, as a position of a new enemy character, a candidate position whose distance from the player character is closest to the calculated distance from among the stored candidate positions for enemy character appearance, to the storage unit (201).
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Specification