DRIVING GAME STEERING WHEEL SIMULATION METHOD AND APPARATUS
First Claim
Patent Images
1. A method of simulating vehicle control in a video game, comprising:
- displaying a video game including an image of at least a portion of a virtual hand-manipulable vehicle control device on a display;
receiving pointing inputs from a user input device that points at said display;
converting the pointing inputs into rotational motion of the displayed virtual vehicle control device thereby allowing a video game player to virtually manipulate said displayed vehicle control device using said pointing inputs, including rotating the displayed virtual vehicle control device image by an amount and in a direction determined at least in part based on the detected pointing inputs; and
using the rotational motion to control movement of a displayed simulated vehicle moving on a simulated course in said video game.
0 Assignments
0 Petitions
Accused Products
Abstract
A vehicle simulation such as for example a driving game can be provided by displaying an image of a steering wheel on a touch sensitive screen. Touch inputs are used to control the rotational orientation of displayed steering wheel. The rotational orientation of the displayed steering wheel is used to apply course correction effects to a simulated vehicle. Selective application of driver assist and different scaling of touch inputs may be provided.
-
Citations
15 Claims
-
1. A method of simulating vehicle control in a video game, comprising:
-
displaying a video game including an image of at least a portion of a virtual hand-manipulable vehicle control device on a display; receiving pointing inputs from a user input device that points at said display; converting the pointing inputs into rotational motion of the displayed virtual vehicle control device thereby allowing a video game player to virtually manipulate said displayed vehicle control device using said pointing inputs, including rotating the displayed virtual vehicle control device image by an amount and in a direction determined at least in part based on the detected pointing inputs; and using the rotational motion to control movement of a displayed simulated vehicle moving on a simulated course in said video game. - View Dependent Claims (2, 3, 4, 5, 6)
-
-
7. A method of providing a simulated vehicle control input comprising:
-
pointing a display cursor at a first point using a pointing device; moving the display cursor from the first point to a second point; calculating an angle between a first vector defined between a predetermined point and the first point, and a second vector defined between the predetermined point and the second point; and applying a simulated steering correction to a simulated vehicle at least in part in response to the angle formed between the first and second vectors.
-
-
8. A vehicle simulation apparatus comprising:
-
a display screen displaying a display cursor; a pointing device for moving the display cursor; a first graphics processing unit that displays an image of a simulated vehicle control device on a first part of the display; a second graphics processing unit that displays an image of a simulated vehicle on a second part of the display; and a processor, coupled to the first and second graphics processing units and to pointing device, the processor changing the displayed image of the vehicle control device in a predetermined manner by a predetermined amount responsive to a user moving the display cursor using the pointing device and animating the simulated vehicle control device thereby enabling the user to virtually manipulate and move the simulated vehicle control device using the pointing device, and applying a corresponding course correction to said simulated vehicle displayed on the second part of the display. - View Dependent Claims (9, 10, 11, 12, 13, 14, 15)
-
Specification