GAMING SYSTEM, GAMING DEVICE AND METHOD FOR PROVIDING A STRATEGY GAME HAVING A PLURALITY OF AWARDS
First Claim
Patent Images
1. A gaming system comprising:
- a plurality of gaming devices, each of said gaming devices including at least one input device;
at least one display device associated with the gaming devices; and
a controller programmed to operate with the gaming devices and said at least one display device to;
(a) enable a plurality of players to each place a wager to participate in a play of a group game, said group game having a plurality of targets, each of the targets associated with an award and an amount of damage required to destroy said target, wherein at least one of said targets must be attacked by two different players for said target to be destroyed;
(b) for each target, cause a display of information relating to said awards associated with said target and the amount of damage required to destroy said target; and
(c) for each participating player;
(i) provide the player with a number of projectiles for said play of the group game,(ii) enable the player to input a selection of one of said targets,(iii) enable the player to attack the selected target using said projectiles,(iv) determine an amount of damage caused to the attacked target;
(v) provide a portion of the award associated with the attacked target to the player, said portion of the award based on the amount of damage caused,(vi) if the player has at least a designated number of projectiles remaining;
(1) enable the player to input another selection of one of said targets to attack in said play of the group game, and(2) repeat (iii) to (vi) until a terminating event occurs, and(vii) when the terminating event occurs, terminate said play of the group game for the player.
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Abstract
The disclosed gaming system, gaming device and method provide a game including a plurality of awards, each of the awards associated with a plurality of award characteristics, including an award value and a level of difficulty. Based at least in part on the award characteristics associated with the awards, a player strategically chooses which award or awards to play for (i.e., which award or awards to attempt to collect) in the game. In certain multiplayer embodiments, two or more players can work together to obtain awards.
448 Citations
44 Claims
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1. A gaming system comprising:
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a plurality of gaming devices, each of said gaming devices including at least one input device; at least one display device associated with the gaming devices; and a controller programmed to operate with the gaming devices and said at least one display device to; (a) enable a plurality of players to each place a wager to participate in a play of a group game, said group game having a plurality of targets, each of the targets associated with an award and an amount of damage required to destroy said target, wherein at least one of said targets must be attacked by two different players for said target to be destroyed; (b) for each target, cause a display of information relating to said awards associated with said target and the amount of damage required to destroy said target; and (c) for each participating player; (i) provide the player with a number of projectiles for said play of the group game, (ii) enable the player to input a selection of one of said targets, (iii) enable the player to attack the selected target using said projectiles, (iv) determine an amount of damage caused to the attacked target; (v) provide a portion of the award associated with the attacked target to the player, said portion of the award based on the amount of damage caused, (vi) if the player has at least a designated number of projectiles remaining; (1) enable the player to input another selection of one of said targets to attack in said play of the group game, and (2) repeat (iii) to (vi) until a terminating event occurs, and (vii) when the terminating event occurs, terminate said play of the group game for the player. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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15. A gaming system comprising:
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a plurality of gaming devices, each of said gaming devices including at least one input device; at least one display device associated with the gaming devices; and a controller programmed to operate with the gaming devices and said at least one display device to; (a) enable a plurality of players to each place a first wager to enter a play of a group game, said group game having a plurality of awards, each of the awards associated with at least one displayed award characteristic which affects its probability of being won; and (b) for each entered player in said play of the group game; (i) enable the entered player to input at least one selection of one of said awards to play for, (ii) enable the entered player to play for the selected award, (iii) determine a portion, if any, of the selected award to provide to the player, (iv) provide the determined portion of the selected award to the entered player, (v) if a terminating event has not occurred for said entered player; (1) enable the entered player to input another selection of one of said awards to play for in said play of the group game, and (2) repeat (ii) to (v) until the terminating event occurs, and (vi) when the terminating event occurs for said entered player; (1) terminate the play of the group game for said entered player, wherein the group game remains in progress after the play of the group game has terminated for said entered player, and (2) enable said entered player to place a second wager to re-enter the group game. - View Dependent Claims (16, 17, 18, 19, 20)
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21. A method of operating a gaming system, said method comprising:
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(a) enabling a plurality of players at a plurality of gaming devices to each place a wager to participate in a play of a group game, said group game having a plurality of targets, each of the targets associated with an award and an amount of damage required to destroy said target, wherein at least one of said targets must be attacked by two different players for said target to be destroyed; (b) for each target, causing a display of information relating to said awards associated with said target and the amount of damage required to destroy said target; and (c) for each participating player; (i) providing the player with a number of projectiles for said play of the group game, (ii) enabling the player to select one of said targets, (iii) enabling the player to attack the selected target using said projectiles, (iv) determining an amount of damage caused to the attacked target; (v) providing a portion of the award associated with the attacked target to the player, said portion of the award based on the amount of damage caused, (vi) if the player has at least a designated number of projectiles remaining; (1) enabling the player to select another one of said targets to attack in said play of the group game, and (2) repeating (iii) to (vi) until a terminating event occurs, and (vii) when the terminating event occurs, terminating said play of the group game for the player. - View Dependent Claims (22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36)
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37. A method of operating a gaming system, said method comprising:
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(a) enabling a plurality of players at a plurality of gaming devices to each place a first wager to enter a play of a group game, said group game having a plurality of awards, each of the awards associated with at least one displayed award characteristic which affects its probability of being won; and (b) for each entered player in said play of the group game; (i) enabling the entered player to select at least one selection of one of said awards to play for, (ii) enabling the entered player to play for the selected award, (iii) determining a portion, if any, of the selected award to provide to the player, (iv) providing the determined portion of the selected award to the entered player, (v) if a terminating event has not occurred for said entered player; (1) enabling the entered player to select another one of said awards to play for in said play of the group game, and (2) repeating (ii) to (v) until the terminating event occurs, and (vi) when the terminating event occurs for said entered player; (1) terminating the play of the group game for said entered player, wherein the group game remains in progress after the play of the group game has terminated for said entered player, and (2) enabling said entered player to place a second wager to re-enter the group game. - View Dependent Claims (38, 39, 40, 41, 42, 43, 44)
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Specification