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GAMING MACHINE WITH VARIETY ACCORDING TO PLAYER'S SKILL AND CONTROL METHOD THEREOF

  • US 20100056250A1
  • Filed: 07/29/2009
  • Published: 03/04/2010
  • Est. Priority Date: 09/04/2008
  • Status: Abandoned Application
First Claim
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1. A gaming machine executing a unit game and a special game, comprising:

  • a display for displaying, upon establishment of a predetermined condition in the unit game, the special game in which a first object is operated so as to contact with a second object in order to move the second object;

    a sensor for detecting a player'"'"'s input operation onto the display to operate the first object; and

    a controller programmed to execute following processing (A) and (B);

    (A) a process for determining, in the special game, velocity and a moving direction of the first object on the display based on an input distance and an input duration time taken from the input operation detected by the sensor, and(B) a process for determining an award to be provided to the player based on a moved result of the second object moved due to a contact with the first object having been moved according to the determined velocity and the determined moving direction.

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