CURRENCY VALUE CHANGING APPARATUS ENABLING PLAYER TO PLAY GAME USING VARIOUS CURRENCIES, GAMING SYSTEM WHERE PLAYER CAN PLAY GAME USING VARIOUS CURRENCIES, INDIVIDUAL TRACKING APPARATUS, AND INDIVIDUAL TRACKING SYSTEM
First Claim
1. A currency-value converter, which is connected to a controller installed in a gaming machine and a currency validator capable of accepting various currencies and identifying a type and an amount of accepted currency through respective communication lines,said currency-value converter comprisinga memory capable of storing exchange rate data indicating an exchange rate in which a correspondence relationship between an amount of basic currency and an amount of another type of currency other than said basic currency is set for each type of currency other than said basic currency, anda processor programmed to execute the processing of-:
- (A) receiving type-of-currency data indicating a type of currency identified by said currency validator and amount-of-currency data indicating an amount of this currency, from said currency validator through said communication line; and
(B) transmitting, when the type of currency indicated by the type-of-currency data received in said processing (A) is not said basic currency, amount-of-converted-currency data indicating an amount of basic currency that is specified based on the type of this currency, the amount of currency indicated by the amount-of-currency data received in said processing (A) and the exchange rate data stored in said memory, to said controller through said communication line.
2 Assignments
0 Petitions
Accused Products
Abstract
The currency-value converter according to the present invention transmits amount-of-converted-currency data indicating the amount of basic currency identified based on the type of this currency, the amount of the currency and the exchange rate, to a controller installed in a gaming machine, when the type of currency accepted through a currency validator is not the basic currency. The exchange rate is a rate in which a correspondence relationship between an amount of the basic currency and an amount of another type of currency other than the basic currency is set for each type of currency other than the basic currency. Then, a game is played at the gaming machine based on the transmitted amount-of-converted currency.
-
Citations
12 Claims
-
1. A currency-value converter, which is connected to a controller installed in a gaming machine and a currency validator capable of accepting various currencies and identifying a type and an amount of accepted currency through respective communication lines,
said currency-value converter comprising a memory capable of storing exchange rate data indicating an exchange rate in which a correspondence relationship between an amount of basic currency and an amount of another type of currency other than said basic currency is set for each type of currency other than said basic currency, and a processor programmed to execute the processing of-: -
(A) receiving type-of-currency data indicating a type of currency identified by said currency validator and amount-of-currency data indicating an amount of this currency, from said currency validator through said communication line; and (B) transmitting, when the type of currency indicated by the type-of-currency data received in said processing (A) is not said basic currency, amount-of-converted-currency data indicating an amount of basic currency that is specified based on the type of this currency, the amount of currency indicated by the amount-of-currency data received in said processing (A) and the exchange rate data stored in said memory, to said controller through said communication line. - View Dependent Claims (2, 3, 4, 5, 6)
-
-
7. An individual tracking system comprising:
-
a server; an entrance card reader set at an entrance gate of a facility; and a camera disposed so as to be able to capture an image of the inside said facility, said server comprising; a memory in which staff identification data to identify a staff member and face image data showing a face image of the staff member are stored in association with each other; an output device; and a processor, said processor programmed to execute processing of; (A) storing the staff identification data read out by said entrance card reader; (B) continuously storing image data showing an image captured by said camera; (C) comparing each of the image data stored in said processing (B) with each of the face image data associated with the staff identification data stored in said processing (A) so as to determine whether or not a specific condition is satisfied; and (D) outputting, from said output device, the face image data when said specific condition is determined not to have been satisfied and/or the staff identification data associated with the face image data when said specific condition is determined not to have been satisfied. - View Dependent Claims (8)
-
-
9. An individual tracking apparatus comprising:
-
a camera disposed so as to be able to capture an image of a face of a player playing games at a gaming machine; a memory; and a controller, said controller programmed to execute the processing of; (A) continuously storing image data showing an image captured by said camera in said memory; (B) setting the image data not satisfying a predetermined condition among said image data stored in said memory to a deletable state; and (C) deleting the image data set to the deletable state among the image data stored in said memory, when a storable domain of said memory becomes less than a predetermined amount. - View Dependent Claims (10, 11)
-
-
12. An individual tracking system comprising:
-
a plurality of individual tracking apparatuses disposed at a facility; a server provided with a processor; and a plurality of card readers disposed at said facility, each of said individual tracking apparatuses comprising a connecting portion enabling communication with a gaming machine, a camera disposed so as to be able to capture an image of a face of a staff member performing an operation on said gaming machine, a memory, and a controller, wherein said controller is programmed to execute the processing of; (A) receiving from said gaming machine via said connection portion, an abnormality detection signal indicating detection of abnormality; and (B) transmitting an abnormal signal to said server upon receipt of said abnormality detection signal, said processor is programmed to execute processing of; (a) obtaining identification data having been read by any of said card readers from one or more cards respectively owned by one or more staff members in said facility; (b) specifying the card reader that is closest to the individual tracking apparatus having transmitted said abnormal signal; (c) specifying identification data obtained by the card reader specified in said processing (b);
, and(d) starting communication with a terminal for a staff member corresponding to the said identification data specified in said processing (c), and said controller is further programmed to execute the processing of; (C) continuously storing image data showing the image captured by said camera in said memory at least after receiving said abnormality detection signal; (D) measuring a time period from receipt of said abnormality detection signal to receipt of a recovery-completion signal indicating completion of recovery of said gaming machine from said gaming machine; and (E) transmitting to said server the image data stored in said memory during a time period from receipt of said abnormality detection signal to receipt of said recovery-completion signal and period data indicating the time period measured in said processing (D).
-
Specification