Massively Multiplayer Online Game Technologies
First Claim
1. A method executed on a server of an interactive 3-D simulation, the method for providing customized data to clients of the server during execution of the interactive 3-D simulation, comprising:
- receiving a message from an authentication source indicating authentication of the client;
reading personal data and behavioral data of a user on the client, wherein reading is performed in real time during execution of the interactive 3-D simulation and wherein the behavioral data pertains to the user'"'"'s interaction with the interactive 3-D simulation;
selecting media content from a repository in real time during execution of the interactive 3-D simulation, wherein the media content is selected based on the personal data and the behavioral data that was collected; and
providing the media content in real time to the client during execution of the interactive 3-D simulation.
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Abstract
A method for providing connectivity information and customized media content to clients of an interactive 3-D simulation executing on at least one game server is provided. The method includes receiving a message from an authentication source indicating authentication of a client and receiving a request from the client demanding a list of operational game servers and an address for each of the operational game servers. The method further includes sending a request to a second server for a list of operational game servers. The method further includes receiving a message from the second server including a list of game servers, wherein each of the game servers in the list has periodically authenticated with the second server in real time during execution of the interactive 3-D simulation. The method further includes providing the client with a list of game servers and an address for each of the operational game servers. The method further includes providing customized media content delivery to the client.
31 Citations
15 Claims
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1. A method executed on a server of an interactive 3-D simulation, the method for providing customized data to clients of the server during execution of the interactive 3-D simulation, comprising:
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receiving a message from an authentication source indicating authentication of the client; reading personal data and behavioral data of a user on the client, wherein reading is performed in real time during execution of the interactive 3-D simulation and wherein the behavioral data pertains to the user'"'"'s interaction with the interactive 3-D simulation; selecting media content from a repository in real time during execution of the interactive 3-D simulation, wherein the media content is selected based on the personal data and the behavioral data that was collected; and providing the media content in real time to the client during execution of the interactive 3-D simulation. - View Dependent Claims (2, 3, 4, 5)
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6. A computer readable medium comprising computer instructions for execution on a server of an interactive 3-D simulation, the computer instructions for providing customized data to clients of the server during execution of the interactive 3-D simulation, the computer instructions comprising instructions for:
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receiving a message from an authentication source indicating authentication of the client; reading personal data and behavioral data of a user on the client, wherein reading is performed in real time during execution of the interactive 3-D simulation and wherein the behavioral data pertains to the user'"'"'s interaction with the interactive 3-D simulation; selecting media content from a repository in real time during execution of the interactive 3-D simulation, wherein the media content is selected based on the personal data and the behavioral data that was collected; and providing the media content in real time to the client during execution of the interactive 3-D simulation. - View Dependent Claims (7, 8, 9, 10)
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11. A server of an interactive 3-D simulation for providing customized data to clients of the server during execution of the interactive 3-D simulation, comprising:
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a receiver for receiving a message from an authentication source indicating authentication of the client; a database containing personal data and behavioral data of a user on the client, wherein the server reads personal data and behavioral data of the user in real time during execution of the interactive 3-D simulation and wherein the behavioral data pertains to the user'"'"'s interaction with the interactive 3-D simulation; a processor configured for selecting media content from a repository in real time during execution of the interactive 3-D simulation, wherein the media content is selected based on the personal data and the behavioral data that was collected; and a transmitter for sending the media content in real time to the client during execution of the interactive 3-D simulation. - View Dependent Claims (12, 13, 14, 15)
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Specification