ASSESSMENT OF COMPUTER GAMES
First Claim
1. A method of improving a computer game, the method including the steps of:
- (a) causing a player to play the computer game in which various game situations are presented to the player during the course of the game;
(b) recording game situation parameters corresponding to the various game situations of step (a);
(c) determining brain activity of the player during each of the game situations which are presented to the player;
(d) evaluating effectiveness of the game situation parameters by reference to brain activities determined in step (c) for each of the game situation parameters recorded in step (b); and
(e) improving the game by eliminating or modifying those game situations which have low levels of brain activity as determined in step (d).
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Accused Products
Abstract
A method of improving a computer game, the method including the steps of: (a) causing a player to play the computer game in which various game situations are presented to the player during the course of the game; (b) recording game situation parameters corresponding to the various game situations of step (a); (c) determining brain activity of the player during each of the game situations which are presented to the player; (d) evaluating effectiveness of the game situation parameters by reference to brain activities determined in step (c) for each of the game situation parameters recorded in step (b); and (e) improving the game by eliminating or modifying those game situations which have low levels of brain activity as determined in step (d).
32 Citations
24 Claims
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1. A method of improving a computer game, the method including the steps of:
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(a) causing a player to play the computer game in which various game situations are presented to the player during the course of the game; (b) recording game situation parameters corresponding to the various game situations of step (a); (c) determining brain activity of the player during each of the game situations which are presented to the player; (d) evaluating effectiveness of the game situation parameters by reference to brain activities determined in step (c) for each of the game situation parameters recorded in step (b); and (e) improving the game by eliminating or modifying those game situations which have low levels of brain activity as determined in step (d). - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23)
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24. A system for assessing entertainment value of a computer game including:
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(a) a computer upon which the computer game to be assessed can be played, the computer being arranged to record game situation parameters corresponding to various game situations which occur during playing of the computer game; (b) means for determining brain activity of the player during each of the game situations which occur during playing of the computer game; and (c) means for evaluating the effectiveness of the game situation parameters by reference to brain activities determined by said means for determining brain activity for each of the recorded game situation parameters.
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Specification