METHOD AND SYSTEM FOR AN INTEGRATED PLATFORM WIDE PARTY SYSTEM WITHIN A MULTIPLAYER GAMING ENVIRONMENT
First Claim
1. A method for providing party services in a multiplayer gaming environment comprising at least one first player and a second player, wherein the at least one first player is respectively associated with a video game console and the second player is associated with a video game console, comprising:
- receiving party association information, wherein the party association information indicates a party relationship between the at least one first player and the second player;
storing the party association information on the video game console of the second player;
receiving recipient event information indicating an association of each of at least one first player and each of at least one desired notification event, wherein each of the at least one desired notification event pertains to a session behavior of the second player;
storing the recipient event information on the video game console of the second player; and
upon detection that an event has occurred with respect to the second player;
determining whether the event is a desired notification event of an associated first player using the recipient event information; and
when the event is a desired notification event of the associated first player, alerting the associated first player of the event, wherein the associated first player is not in a game session of the second player.
3 Assignments
0 Petitions
Accused Products
Abstract
A method and system for a platform wide party system that may be deployed in a multiplayer gaming environment. Players may associate themselves with one or more parties, wherein players within a party may choose to automatically exchange messages associated with changes in state of the players in a gaming environment. The party system exposes an API providing a plurality of function calls that may be integrated seamlessly with game play. A first player may indicate desired notification events to be received from a second player associated with the same party as the first player. Upon detection of a desired notification event on the video game console of the second player, an event notification may be communicated to a video game console of the first player causing an action to be performed on the first player'"'"'s video game console. Actions may include event notifications via text and/or sound, which may be displayed to the first player while engaged in any game session and without requiring the first player to exit the current game session.
67 Citations
20 Claims
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1. A method for providing party services in a multiplayer gaming environment comprising at least one first player and a second player, wherein the at least one first player is respectively associated with a video game console and the second player is associated with a video game console, comprising:
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receiving party association information, wherein the party association information indicates a party relationship between the at least one first player and the second player; storing the party association information on the video game console of the second player; receiving recipient event information indicating an association of each of at least one first player and each of at least one desired notification event, wherein each of the at least one desired notification event pertains to a session behavior of the second player; storing the recipient event information on the video game console of the second player; and upon detection that an event has occurred with respect to the second player; determining whether the event is a desired notification event of an associated first player using the recipient event information; and when the event is a desired notification event of the associated first player, alerting the associated first player of the event, wherein the associated first player is not in a game session of the second player. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A system for providing party services in a multiplayer gaming environment comprising at least one first player and a second player, wherein the at least one first player is respectively associated with a video game console and the second player is associated with a video game console, comprising:
a processor, wherein the processor is adapted to; receive party association information, wherein the party association information indicates a party relationship between the at least one first player and the second player; store the party association information on the video game console of the second player; receive recipient event information indicating an association of each of at least one first player and each of at least one desired notification event, wherein each of the at least one desired notification event pertains to a session behavior of the second player; store the recipient event information on the video game console of the second player; and upon detection that an event has occurred with respect to the second player; determine whether the event is a desired notification event of an associated first player using the recipient event information; and when the event is a desired notification event of the associated first player, alert the associated first player of the event, wherein the associated first player is not in a game session of the second player. - View Dependent Claims (12, 13, 14, 15, 16)
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17. A machine readable medium containing instructions for providing party services in a multiplayer gaming environment comprising at least one first player and a second player, wherein the at least one first player is respectively associated with a video game console and the second player is associated with a video game console, the instructions comprising:
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receiving party association information, wherein the party association information indicates a party relationship between the at least one first player and the second player; storing the party association information on the video game console of the second player; receiving recipient event information indicating an association of each of at least one first player and each of at least one desired notification event, wherein each of the at least one desired notification event pertains to a session behavior of the second player; storing the recipient event information on the video game console of the second player; upon detection that a log on event has occurred with respect to the second player; determining whether the event is a desired notification event of an associated first player using the recipient event information; when the event is a desired notification event of the associated first player, transmitting an event message to the associated first player, wherein the associated first player is not in a game session of the second player; upon receipt of an event message by the associated first player, determining an associated API function call for the event, wherein the associated API function call causes initiation of a game session between the associated first player and the second player; and performing the API function call. - View Dependent Claims (18, 19, 20)
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Specification