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Method for Determining Valued Excursion Corridors in Virtual Worlds

  • US 20100060648A1
  • Filed: 09/10/2008
  • Published: 03/11/2010
  • Est. Priority Date: 09/10/2008
  • Status: Active Grant
First Claim
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1. A computer implemented method for determining an excursion corridor within a virtual environment, the computer implemented method comprising:

  • recording a time-stamped snapshot of a location of at least one avatar within the virtual universe;

    responsive to recording a time-stamped snapshot, updating an avatar tracking data structure, wherein the avatar tracking data structure provides a time-based history of avatar locations within the virtual universe;

    responsive to updating the avatar tracking data structure, generating a weighted density map;

    responsive to generating a weighted density map, correlating the weighted density map with a plurality of virtual object locations, wherein each of the plurality of virtual object locations corresponds to one of a plurality of virtual objects;

    responsive to correlating the weighted density map with the plurality of virtual object locations, identifying at least one excursion corridor, wherein the at least one excursion corridor identifies frequently taken routes between the plurality of virtual object locations; and

    responsive to correlating the weighted density map with the plurality of virtual object locations, identifying at least one waypoint, wherein the waypoint corresponds to one of the plurality of virtual objects, and wherein the waypoint is an endpoint for at least one of the at least one excursion corridor.

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