GAMING MACHINE THAT PREVENTS GAME FROM CONTINUING WITHOUT DICE POSITION AND DOTS CHANGING
First Claim
Patent Images
1. A gaming machine comprising:
- a playing unit in which a plurality of dice rolls and comes to rest;
a sensor that identifies and converts to capturing data a number of dots on the dice by capturing the dice; and
a controller that executes processing of;
(a) driving the sensor and receiving from the sensor the capturing data converted by the sensor; and
(b) determining the number of dots on the dice based on the capturing data thus received.
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Accused Products
Abstract
A gaming machine receives capturing data from an infrared camera, determines a position, classification, and number of dots of dice based on the capturing data thus received, stores the position, classification, and number of dots thus determined in RAM for each game, and compares the position, classification, and number of dots for each of the dice stored in the RAM in a previous game with a position, classification, and number of dots for each of the dice stored in the RAM in a present game.
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Citations
8 Claims
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1. A gaming machine comprising:
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a playing unit in which a plurality of dice rolls and comes to rest; a sensor that identifies and converts to capturing data a number of dots on the dice by capturing the dice; and a controller that executes processing of; (a) driving the sensor and receiving from the sensor the capturing data converted by the sensor; and (b) determining the number of dots on the dice based on the capturing data thus received.
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2. A gaming machine comprising:
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a playing unit in which a plurality of dice rolls and comes to rest; a sensor that identifies a position, classification, and number of dots for each of the plurality of dice on the playing unit by capturing the plurality of dice so as to convert to capturing data; memory that stores the position, classification, and number of dots for each of the plurality of dice for each game; and a controller that executes processing of; (a) driving the sensor and receiving from the sensor the capturing data converted by the sensor; (b) determining the position, classification, and number of dots for each of the plurality of dice based on the capturing data thus received; (c) storing the position, classification, and number of dots for each of the plurality of dice thus determined for each game in the memory; and (d) comparing the position, classification, and number of dots for each of the plurality of dice stored in the memory in a previous game with a position, classification, and number of dots for each of the plurality of dice stored in the memory in a present game. - View Dependent Claims (3, 4)
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5. A gaming machine comprising:
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a playing unit in which a plurality of dice rolls and comes to rest; a first sensor that receives identification data of a number of dots on the dice by performing communication with the dice; a second sensor that recognizes an identification pattern of dots by imaging the dice, and converts thereof to imaging data; and a controller that executes processing of; (a) driving the first sensor and receiving from the first sensor the identification data received by the first sensor from the first sensor; (b) driving the second sensor and receiving from the second sensor the imaging data converted by the second sensor; and (c) determining the number of dots on the dice based on the identification data and the imaging data thus received. - View Dependent Claims (6)
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7. A gaming machine comprising:
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a playing unit that is substantially level and on which a plurality of dice rolls and comes to rest; a sensor that recognizes, by imaging the dice in a substantially vertical direction with respect to the playing unit, and converts an identification pattern of a number of dots on the dice to imaging data, the sensor recognizing and converting the identification pattern, which corresponds to a face thereof having the largest area imaged among a plurality of faces thus imaged, to imaging data, in a case in which a plurality of faces of the dice is imaged; and a controller that executes processing of; (a) driving the sensor and receiving from the sensor the imaging data converted by the sensor; and (b) determining the number of dots of the dice based on the imaging data thus received. - View Dependent Claims (8)
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Specification