Portable Gaming Machine Emergency Shut Down Circuitry
First Claim
1. A portable gaming device for use in a casino gaming network, comprising:
- a gaming controller;
memory;
a first display;
at least one interface for communicating with at least one other device in the gaming network; and
a data preservation system;
the portable gaming device being operable to;
control a wager-based game played at the portable gaming device;
monitor movement activity relating to the portable gaming device;
generate movement information relating to movements of the portable gaming device, wherein the movement information includes data selected from a group consisting of;
data relating to rotation of the portable gaming device, data relating to displacement of the portable gaming device, data relating to velocity of the portable gaming device, data relating to acceleration of the portable gaming device, and data relating to an orientation of the portable gaming device;
analyze the movement information with respect to a first set of threshold criteria in order to detect an occurrence of a first critical condition or event at the portable gaming device;
initiate at least one first action in response to detection of the first critical condition or event, wherein the at least one first action includes automatically initiating at least one first operation to save selected gaming information in non-volatile memory, wherein the selected gaming information includes information relating to game play conducted at the portable gaming device.
1 Assignment
0 Petitions
Accused Products
Abstract
A portable casino gaming device includes a data preservation system and is operable to monitor movement activity relating to the portable gaming device, and generate movement information relating to movements of the portable gaming device. In at least one embodiment, the movement information includes at least one of: data relating to rotation of the portable gaming device, data relating to displacement of the portable gaming device, data relating to velocity of the portable gaming device, data relating to acceleration of the portable gaming device, and/or data relating to an orientation of the portable gaming device. The portable gaming device may also be operable to analyze the movement information with respect to a first set of threshold criteria in order to detect an occurrence of a first critical condition or event at the portable gaming device, and to initiate at least one action in response to detection of the first critical condition or event. In at least one embodiment, the at least one action includes automatically initiating at least one operation to save selected gaming information in non-volatile memory, wherein the selected gaming information includes information relating to game play conducted at the portable gaming device.
152 Citations
34 Claims
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1. A portable gaming device for use in a casino gaming network, comprising:
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a gaming controller; memory; a first display; at least one interface for communicating with at least one other device in the gaming network; and a data preservation system; the portable gaming device being operable to; control a wager-based game played at the portable gaming device; monitor movement activity relating to the portable gaming device; generate movement information relating to movements of the portable gaming device, wherein the movement information includes data selected from a group consisting of;
data relating to rotation of the portable gaming device, data relating to displacement of the portable gaming device, data relating to velocity of the portable gaming device, data relating to acceleration of the portable gaming device, and data relating to an orientation of the portable gaming device;analyze the movement information with respect to a first set of threshold criteria in order to detect an occurrence of a first critical condition or event at the portable gaming device; initiate at least one first action in response to detection of the first critical condition or event, wherein the at least one first action includes automatically initiating at least one first operation to save selected gaming information in non-volatile memory, wherein the selected gaming information includes information relating to game play conducted at the portable gaming device. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18)
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19. A method of operating a portable gaming device for use in a casino gaming network, the portable gaming device including memory and a data preservation system, the method comprising:
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controlling a wager-based game played at the portable gaming device; monitoring movement activity relating to the portable gaming device, wherein at least a portion of the monitoring performed by the data preservation system; generating movement information relating to movements of the portable gaming device, wherein the movement information includes data selected from a group consisting of;
data relating to rotation of the portable gaming device, data relating to displacement of the portable gaming device, data relating to velocity of the portable gaming device, data relating to acceleration of the portable gaming device, and data relating to an orientation of the portable gaming device;analyzing the movement information with respect to a first set of threshold criteria in order to detecting an occurrence of a first critical condition or event at the portable gaming device, wherein at least a portion of the analyzing is performed by the data preservation system; initiating at least one first action in response to detection of the first critical condition or event, wherein at least a portion of the initiating is performed by the data preservation system; wherein the at least one first action includes automatically initiating at least one first operation to save selected gaming information in non-volatile memory, wherein the selected gaming information includes information relating to game play conducted at the portable gaming device. - View Dependent Claims (20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33)
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34. A portable gaming device for use in a casino gaming network, comprising:
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a gaming controller; memory; a first display; at least one interface for communicating with at least one other device in the gaming network; means for controlling a wager-based game played at the portable gaming device; means for monitoring movement activity relating to the portable gaming device, wherein at least a portion of the monitoring performed by the data preservation system; means for generating movement information relating to movements of the portable gaming device, wherein the movement information includes data selected from a group consisting of;
data relating to rotation of the portable gaming device, data relating to displacement of the portable gaming device, data relating to velocity of the portable gaming device, data relating to acceleration of the portable gaming device, and data relating to an orientation of the portable gaming device;means for analyzing the movement information with respect to a first set of threshold criteria in order to detecting an occurrence of a first critical condition or event at the portable gaming device, wherein at least a portion of the analyzing is performed by the data preservation system; and means for initiating at least one first action in response to detection of the first critical condition or event, wherein at least a portion of the initiating is performed by the data preservation system; wherein the at least one first action includes automatically initiating at least one first operation to save selected gaming information in non-volatile memory, wherein the selected gaming information includes information relating to game play conducted at the portable gaming device.
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Specification