INTERACTIVE GAMING SYSTEM VIA A GLOBAL NETWORK AND METHODS THEREOF
First Claim
1. An interactive gaming system via a global computer network comprising:
- a first client computer connected to the global computer network;
a second client computer connected to the global computer network;
a non-downloadable competitive gaming application hosted on a remote server, accessible to the first and second client via the network; and
a streaming server for enabling multiple-user streaming multimedia data capabilities, communicating with the remote server, the first client computer and the second client computer.
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Accused Products
Abstract
Embodiments of the present invention relate to an online interactive competitive gaming system having audio and visual components to simulate realistic live play. In one embodiment of the present invention, an interactive gaming system via a global computer network comprises a first client computer connected to the global computer network, a second client computer connected to the global computer network, a non-downloadable competitive gaming application hosted on a remote server, accessible to the first and second client via the network, and a streaming server for enabling multiple-user streaming multimedia data capabilities, communicating with the remote server, the first client computer and the second client computer.
150 Citations
20 Claims
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1. An interactive gaming system via a global computer network comprising:
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a first client computer connected to the global computer network; a second client computer connected to the global computer network; a non-downloadable competitive gaming application hosted on a remote server, accessible to the first and second client via the network; and a streaming server for enabling multiple-user streaming multimedia data capabilities, communicating with the remote server, the first client computer and the second client computer. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. An interactive competitive gaming system via a global computer network comprising:
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a first client computer, having multimedia software for execution of other computer programs and scripts, connected to the global computer network via a web server; a second client computer, having multimedia software for execution of other computer programs and scripts, connected to the global computer network via the web server; a multi-user game server having a non-downloadable competitive gaming application capable of being executed on a virtual machine running on a client computer, accessible to the first and second client via the network; and a real-time streaming server for enabling multiple-user streaming multimedia data capabilities, communicating with the multi-user game server, the first client computer and the second client computer. - View Dependent Claims (11, 12, 13, 14, 15)
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16. A method of hosting an interactive competitive gaming system via a global computer network comprising:
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providing a publicly accessible portal to a game server and a streaming server, through the global computer network; allowing a first user to access a non-downloadable competitive gaming application available on the game server; allowing at least a second user to access the competitive gaming application available on the game server; enabling the transmission of streaming multimedia data between the first user and the second user through the streaming server; and engaging the first user and the second user in the competitive game. - View Dependent Claims (17, 18, 19, 20)
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Specification