GAME APPARATUS AND COMPUTER READABLE STORAGE MEDIUM STORING GAME PROGRAM
First Claim
1. A game apparatus that executes a game processing in which a player character is moved based on operation data outputted from an operation that is inputted to an input device controlled by a player, and is displayed on a display device, the game apparatus comprising:
- operation data storage means for storing a series of operation data, as automatic operation data, for continuously moving the player character for a predetermined time period of a game, instead of using the operation inputted by the player;
automatic control means for reading the automatic operation data from the operation data storage means so as to sequentially move the player character based on the read automatic operation data for the predetermined time period, and for displaying the player character on the display device;
start reception means for receiving a play start operation indicating that the player starts to play the game for a time period during which the player character is moved by the automatic control means; and
game processing means for stopping the automatic control means from moving the player character based on the automatic operation data at a time when the play start operation is received, and for controlling, after the play start operation is received, a movement of the player character so as to be continued from a state of the player character at the time when the play start operation is received, based on the operation data outputted from the operation that is inputted to the input device controlled by the player.
1 Assignment
0 Petitions
Accused Products
Abstract
Instead of using an operation inputted by a player, a series of operation data for continuously moving a player character for a predetermined time period of a game is previously stored as automatic operation data. Automatic control means moves the player character based on the automatic operation data. Furthermore, the automatic control means receives a play start operation indicating that the player starts to play the game while the automatic control means moves the player character. A movement of the player character control led based on the automatic operation data is finished at a time when the play start operation is received, and the movement of the player character starts to be controlled based on an operation of the player.
74 Citations
20 Claims
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1. A game apparatus that executes a game processing in which a player character is moved based on operation data outputted from an operation that is inputted to an input device controlled by a player, and is displayed on a display device, the game apparatus comprising:
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operation data storage means for storing a series of operation data, as automatic operation data, for continuously moving the player character for a predetermined time period of a game, instead of using the operation inputted by the player; automatic control means for reading the automatic operation data from the operation data storage means so as to sequentially move the player character based on the read automatic operation data for the predetermined time period, and for displaying the player character on the display device; start reception means for receiving a play start operation indicating that the player starts to play the game for a time period during which the player character is moved by the automatic control means; and game processing means for stopping the automatic control means from moving the player character based on the automatic operation data at a time when the play start operation is received, and for controlling, after the play start operation is received, a movement of the player character so as to be continued from a state of the player character at the time when the play start operation is received, based on the operation data outputted from the operation that is inputted to the input device controlled by the player. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A computer readable storage medium storing a game program causing a computer of a game apparatus to execute a game processing in which a player character is moved based on operation data outputted from an operation that is inputted to an input device controlled by a player, and is displayed on a display device, the game program causing the computer to function as:
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automatic control means for reading, from operation data storage means for storing a series of operation data, as automatic operation data, for continuously moving the player character for a predetermined time period of a game, instead of using the operation inputted by the player, the automatic operation data so as to sequentially move the player character based on the read automatic operation data for the predetermined time period, and for displaying the player character on the display device; start reception means for receiving a play start operation indicating that the player starts to play the game for a time period during which the player character is moved by the automatic control means; and game processing means for stopping the automatic control means from moving the player character based on the automatic operation data at a time when the play start operation is received, and for controlling, after the play start operation is received, a movement of the player character so as to be continued from a state of the player character at the time when the play start operation is received, based on the operation data outputted from the operation that is inputted to the input device controlled by the player. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18)
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19. A game apparatus that executes a game processing in which a player character is moved based on operation data outputted by an operation that is inputted to an input device controlled by a player, the game apparatus comprising:
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operation data storage means for storing a series of operation data, as previously created automatic operation data, for continuously moving the player character, instead of using the operation inputted by the player; and control means for switching a control of the player character between a first control mode where a movement of the player character is controlled based on the operation data outputted from the operation that is inputted to the input device controlled by the player and a second control mode where the automatic operation data is read from the operation data storage means so as to control the movement of the player character based on the automatic operation data, in accordance with a predetermined switch instruction operation inputted by the player. - View Dependent Claims (20)
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Specification