SIMULATION OF ATTENDANCE AT A LIVE EVENT
First Claim
1. A method of Digital Rights Management (DRM) to establish the virtual attendance or telepresence rights, as opposed to broadcast, simulcast, on line or other place based digital media rights, in order to obtain views within or outside originating facilities and transmit said view content to a network of remotely located displays and visual environments, thereby producing and reproducing the experiences of virtual attendance at live event, performance, sports and arts facilities by methods of production of audio visual format and simulation of architectural paces and visual environments such as boxes, loges, suites, galleries and the like, at locations remote from the actual environments at originating facilities.
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Accused Products
Abstract
A method and apparatus is provided for creating a simulation of attendance at a live event performance. The apparatus includes an enclosed architectural structure having an interior adapted to replicate a portion of the seating environment of a real life performance venue and having a video projection screen with a panoramic surface and an audio-visual recording device for capturing the same panoramic view and audio as experienced by spectators near the selected vantage point at the real life performance venue. A delivery apparatus is provided to transmit a live or tape delayed feed from the audio-visual recorder and a receiver is provide to receive the live or tape delayed feed and a projection device is located within the enclosed structure, to project the live or tape delayed feed on the video projection screen at a one-to-one scale.
82 Citations
10 Claims
- 1. A method of Digital Rights Management (DRM) to establish the virtual attendance or telepresence rights, as opposed to broadcast, simulcast, on line or other place based digital media rights, in order to obtain views within or outside originating facilities and transmit said view content to a network of remotely located displays and visual environments, thereby producing and reproducing the experiences of virtual attendance at live event, performance, sports and arts facilities by methods of production of audio visual format and simulation of architectural paces and visual environments such as boxes, loges, suites, galleries and the like, at locations remote from the actual environments at originating facilities.
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7. A method of producing or reproducing a live audio and visual performance of an event, said event selected from the group consisting of sports contests, operas, theatrical plays, exhibitions of skill and daring, speeches, musical concerts, ballets, lectures and news making events, comprising the steps of:
- (a) positioning at least one audiovisual camera having means to capture and transmit an audio and visual signal of said event, at a first selected fixed location relative to the event;
(b) while said even is occurring, delivering said audio and visual signal produced at said selected fixed location to a second remote location and second remote location being architecturally designed to resemble at least a portion of the venue at which said even is occurring, said second location being provided with a high resolution video screen and audio speakers, positioned relative to audience seating at said second location so that persons viewing said even shown on said screen will do so at an angle similar to viewers of said event situated in the vicinity of said first location; and
(c) receiving said signal at said second location and reproducing it on said screen, wherein during said event, said at least one camera is not moved and continuously transmits a signal corresponding to a single view of said event, without replays, close-ups, narration, panning, or any other technique associated with ordinary commercial television broadcast of like events. - View Dependent Claims (8, 9, 10)
- (a) positioning at least one audiovisual camera having means to capture and transmit an audio and visual signal of said event, at a first selected fixed location relative to the event;
Specification