ACCESSORY FOR PLAYING GAMES WITH A PORTABLE ELECTRONIC DEVICE
First Claim
1. A hand-held game accessory to physically receive a portable electronic device to enhance the playing of games, the game accessory comprising:
- a recess to physically receive at least a substantial portion of the portable electronic device;
a plurality of input controls that may be actuated by a user while playing a game;
first circuitry to communicate with the portable electronic device, the communication relating to the actuation of a plurality of input controls; and
second circuitry to retain information about a game after the portable electronic device is removed.
1 Assignment
0 Petitions
Accused Products
Abstract
Circuits, methods, and apparatus that provide user interfaces for playing games on portable electronic devices. One example provides a game accessory having input controls for playing video, audio, and other types of games. The game accessory can have input controls, such as buttons, joysticks, and D-pads. Another example provides a game accessory having a thumb pad or keyboard. Other possible features include microphones, cameras and camera lenses, speakers, a second screen, rumble, and motion detection. The game accessory may have a recess sized to fit the portable electronic device. Inserts or removable adapters can be used to fit portable electronic devices having different sizes. The portable electronic device can be held in the accessory using sliding covers, clips, or other engaging members. In other examples, the accessory can communicate with another accessory for head-to-head game play. The accessory may include circuitry for power, identification, and authorization.
154 Citations
15 Claims
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1. A hand-held game accessory to physically receive a portable electronic device to enhance the playing of games, the game accessory comprising:
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a recess to physically receive at least a substantial portion of the portable electronic device; a plurality of input controls that may be actuated by a user while playing a game; first circuitry to communicate with the portable electronic device, the communication relating to the actuation of a plurality of input controls; and second circuitry to retain information about a game after the portable electronic device is removed. - View Dependent Claims (2, 3, 4, 5)
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6. A game accessory to attach to a portable electronic device, the game accessory comprising:
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input controls to provide inputs to a game program; circuitry to communicate information relating to the manipulation of the control inputs to the portable electronic device; and a connector insert to mate to a connector receptacle located on the portable electronic device, the connector insert and connector receptacle forming a path for the communication; wherein the game program provides a graphics image on a screen of the portable electronic device. - View Dependent Claims (7, 8, 9, 10)
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11. A game accessory to be mounted by a portable electronic device, the game accessory comprising:
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a physical mounting structure adapted to receive the portable electronic device such that the game accessory and portable electronic device form an integral physical unit; one or more input controls responsive to a tactile input; and a wireless transmitter for communicating with the portable electronic device during gaming. - View Dependent Claims (12, 13)
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14. A movable game accessory to couple to a portable electronic device, the portable electronic device comprising an accelerometer, the game accessory comprising:
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a recess to receive the portable electronic device so as to form an integral physical unit wherein the display of the integral physical unit is the display the screen of the electronic device; wherein a movement of the movable gaming accessory provides an input to a game of the electronic device based at least in part on the accelerometer sensing the movement. - View Dependent Claims (15)
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Specification