METHOD AND APPARATUS FOR PROVIDING A SIMULATED BAND EXPERIENCE INCLUDING ONLINE INTERACTION
First Claim
1. A method for facilitating real-time interaction between a first and second player of a music-based video game via a network, the first player located remotely from the second player, the method comprising:
- a. displaying to a first player target musical data associated with a musical composition;
b. receiving music performance input from the first player, the received music performance input associated with a first instrument present in the musical composition;
c. displaying to a second player target musical data associated with the musical composition, the second player located remotely from the first player; and
d. receiving music performance input from the second player, the received music performance input associated with a second instrument present in the musical composition.
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Accused Products
Abstract
A method for facilitating real-time interaction between a first and second player of a music-based video game via a network having unpredictable delivery latency, the first player located remotely from the second player, includes displaying to a first player target musical data associated with a musical composition, receiving music performance input from the first player via a controller resembling a first musical instrument, displaying to a second player, the second player located remotely from the first player, target musical data associated with the musical composition, and receiving music performance input from the second player.
129 Citations
39 Claims
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1. A method for facilitating real-time interaction between a first and second player of a music-based video game via a network, the first player located remotely from the second player, the method comprising:
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a. displaying to a first player target musical data associated with a musical composition; b. receiving music performance input from the first player, the received music performance input associated with a first instrument present in the musical composition; c. displaying to a second player target musical data associated with the musical composition, the second player located remotely from the first player; and d. receiving music performance input from the second player, the received music performance input associated with a second instrument present in the musical composition. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24)
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25. A system for facilitating real-time interaction between a first and second player of a music-based video game via a network, the first player located remotely from the second player, the system comprising:
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a. means for displaying to a first player target musical data associated with a musical composition; b. means for receiving music performance input from the first, the received music performance input associated with a first instrument present in the musical composition; c. means for displaying to a second player, the second player located remotely from the first player, target musical data associated with the musical composition; and d. means for receiving music performance input from the second player. - View Dependent Claims (26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39)
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Specification