Intelligent Player Tracking Card and Wagering Token Tracking Techniques
First Claim
1. A system for use in a wager-based gaming environment, the system comprising:
- a first portable electronic smart card device comprising;
a first outer body having a center portion, a rim portion, and a specific monetary denomination and amount designated on an outer surface thereof;
a first processor disposed within the first outer body;
at least one transceiver including a first transceiver disposed within the first outer body;
at least two antennas disposed within the first outer body including a first antenna and a second antenna;
a first rechargeable, portable power source disposed within the first outer body; and
a first charging circuit disposed within the first outer body and electrically coupled to the first rechargeable power source, the first charging circuit being operable to recharge the first rechargeable power source by distributing power acquired from an external source;
the first portable electronic smart card device being configured or designed as multi-band frequency transceiver device which is operable to transmit and receive wireless signals associated with selected frequency bands of an electromagnetic spectrum;
wherein the selected frequency bands of the electromagnetic spectrum include frequency bands selected from a group consisting of;
Low Frequency band signals having an associated frequency range of 30 kHz to 300 kHz, and High Frequency band signals having an associated frequency range of 3 MHz to 30 MHz;
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Accused Products
Abstract
Various techniques are disclosed for implementing wireless communications among devices in a wager-based gaming environment which may include at least one portable electronic smart card device and/or at least one electronic wagering token. Some aspects relate to periodically engaging in wireless communications between a portable electronic smart card device and a plurality of electronic wagering tokens. Some aspects relate to performing tracking of electronic wagering tokens which are detected as being within possession or control of a patron during various events such as, for example: a patron entering an authorized gaming region of the live casino gaming environment, a patron exiting an authorized gaming region of the live casino gaming environment, a patron initiating start of a gaming session at a gaming device or gaming table of the live casino gaming environment, a patron being detected as being within a predefined proximity to the gaming device or gaming table of the live casino gaming environment, an event relating to the closing of the gaming session, the location of the patron being detected as no longer being within the predefined proximity to the gaming device or gaming table, etc. Some aspects relate to determining an identity of a patron whose presence is detected at the live casino gaming environment. Some aspects relate to detecting and identifying electronic wagering tokens which are within possession or control of the patron of the live casino gaming environment during at least one time interval. Some aspects relate to generating, in response to detecting and identifying a presence of a electronic wagering token which is determined to be within possession or control of the patron, token-owner association information which includes information relating to a ownership association between the patron and the electronic wagering token.
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Citations
27 Claims
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1. A system for use in a wager-based gaming environment, the system comprising:
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a first portable electronic smart card device comprising; a first outer body having a center portion, a rim portion, and a specific monetary denomination and amount designated on an outer surface thereof; a first processor disposed within the first outer body; at least one transceiver including a first transceiver disposed within the first outer body; at least two antennas disposed within the first outer body including a first antenna and a second antenna; a first rechargeable, portable power source disposed within the first outer body; and a first charging circuit disposed within the first outer body and electrically coupled to the first rechargeable power source, the first charging circuit being operable to recharge the first rechargeable power source by distributing power acquired from an external source; the first portable electronic smart card device being configured or designed as multi-band frequency transceiver device which is operable to transmit and receive wireless signals associated with selected frequency bands of an electromagnetic spectrum; wherein the selected frequency bands of the electromagnetic spectrum include frequency bands selected from a group consisting of;
Low Frequency band signals having an associated frequency range of 30 kHz to 300 kHz, and High Frequency band signals having an associated frequency range of 3 MHz to 30 MHz; - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A method for implementing wireless communications among devices in a wager-based gaming environment, the system including a first portable electronic smart card device comprising a first outer body having a center portion, a rim portion, and a specific monetary denomination and amount designated on an outer surface thereof;
- a first processor disposed within the first outer body;
at least one transceiver including a first transceiver disposed within the first outer body;
at least two antennas disposed within the first outer body including a first antenna and a second antenna;
a first rechargeable, portable power source disposed within the first outer body;
a first charging circuit disposed within the first outer body and electrically coupled to the first rechargeable power source, the first charging circuit being operable to recharge the first rechargeable power source by distributing power acquired from an external source;
the method comprising;operating the first portable electronic smart card device as multi-band frequency transceiver device; wherein the operation of the first portable electronic smart card device as a multi-band frequency transceiver device includes transmitting, from the first portable electronic smart card device, wireless signals associated with selected frequency bands of an electromagnetic spectrum; wherein the operation of the first portable electronic smart card device as a multi-band frequency transceiver device further includes receiving, at the first portable electronic smart card device, wireless signals associated with selected frequency bands of the electromagnetic spectrum; and wherein the selected frequency bands of the electromagnetic spectrum include frequency bands selected from a group consisting of;
Low Frequency band signals having an associated frequency range of 30 kHz to 300 kHz, and High Frequency band signals having an associated frequency range of 3 MHz to 30 MHz. - View Dependent Claims (15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26)
- a first processor disposed within the first outer body;
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27. A system for implementing wireless communications among devices in a wager-based gaming environment, the system comprising:
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a first portable electronic smart card device; a first plurality of electronic wagering tokens each operable to engage in wireless communication with at least one remote device at the live casino gaming environment; means for periodically engaging in wireless communications between the first portable electronic smart card device and a first plurality of electronic wagering tokens configured or designed to engage in wireless communication with the first portable electronic smart card device; means for performing tracking of electronic wagering tokens which are detected as being within possession or control of a first patron during at least one event selected from a group consisting of;
an event relating to the first patron entering an authorized gaming region of the live casino gaming environment, an event relating to the first patron exiting an authorized gaming region of the live casino gaming environment, an event relating to the first patron initiating start of a first gaming session at a gaming device or gaming table of the live casino gaming environment, an event relating to a location of the first patron being detected as being within a predefined proximity to the gaming device or gaming table of the live casino gaming environment, an event relating to the closing of the first gaming session, and an event relating to the location of the first patron being detected as no longer being within the predefined proximity to the gaming device or gaming table;means for determining an identity of a first patron whose presence is detected at the live casino gaming environment; means for periodically detecting and identifying electronic wagering tokens which are within possession or control of the first patron of the live casino gaming environment during at least one time interval; and means for generating, in response to detecting and identifying a presence of a first electronic wagering token which is determined to be within possession or control of the first patron, token-owner association information which includes information relating to a first ownership association between the first patron and the first electronic wagering token.
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Specification