AUDIO ANIMATION SYSTEM
First Claim
1. An audio animation system, comprising:
- two or more non-biotic figures;
an audio player, having two or more audio sources corresponding to said two or more non-biotic figures, for simultaneously playing the audio signals associated with said two or more non-biotic figures; and
two or more speaker units corresponding to said two or more audio sources.
1 Assignment
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Accused Products
Abstract
In one aspect, the present invention is directed to a system for rendering audio animation, the system comprising: two or more non-biotic figures; an audio player, having two or more audio sources correspondingly to the two or more non-biotic figures, for simultaneously playing the audio signals associated with the two or more non-biotic figures; and two or more speaker units corresponding to the two or more audio sources. The system may further comprise means for wireless transmission of the audio signal of at least one of the audio sources to a remote speaker unit thereof. The means for wireless transmission may comprise a wireless transmission unit deployed at the audio player, and a wireless receiving unit deployed at the speaker unit. The non-biotic figure may be a two-dimensional, three-dimensional figure, and so on.
13 Citations
21 Claims
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1. An audio animation system, comprising:
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two or more non-biotic figures; an audio player, having two or more audio sources corresponding to said two or more non-biotic figures, for simultaneously playing the audio signals associated with said two or more non-biotic figures; and two or more speaker units corresponding to said two or more audio sources. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16)
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17. In an audio animation system, an apparatus for operating a non-biotic figure, the apparatus comprising:
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a casing comprising; an audio inlet, to which an audio outlet of an audio player in connected; an RF transmitter, for transmitting the audio signal entered through said inlet; a circuitry installed in said non-biotic figure, said circuitry comprising; an RF receiver, for receiving an RF signal transmitted by said transmitter; an amplifier, for amplifying said signal; and a speaker unit, for playing said audio signal. - View Dependent Claims (18)
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19. An audio animation system, comprising:
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a three-dimensional doll; an audio player comprising a DVD player having an associated display monitor for displaying an animated character of a DVD, the audio player having a first audio source corresponding to the doll and a second audio source corresponding to the animated character, the audio player capable of simultaneously playing the audio signals associated with the doll and of the animated character, the audio player including interaction means by means of which the doll, the animated character and a child user interact with one another; a first speaker unit capable of associating a first audio signal with the first audio source, the first speaker unit located closer to the doll than to the display monitor; and a second speaker unit capable of associating a second audio signal with the DVD player, the second speaker unit located closer to the display monitor than to the doll. - View Dependent Claims (20)
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21. A method of having animated figures interact with a child, comprising:
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providing a doll having a receiver for receiving an audio signal, the doll having a digital processor connected to a first speaker unit for converting the audio signals into movements of portions of the doll, the receiver and speaker unit forming part of an audio player that is associated with the doll; providing a DVD player also forming part of the audio player, the DVD player including a second speaker unit and a display monitor connected to a computer, the computer connected to a web site on the World Wide Web, the web site providing content that includes animated figures; positioning the first speaker closer to the doll than to the display monitor and positioning the second speaker unit closer to the display monitor than to the doll so that a child interacting with the doll and the display monitor associate sound from the first speaker with the doll and associate sound from the second speaker with the display monitor; positioning the child so that the child can simultaneously see and hear both the doll and an animated character seen on the display monitor; and having the doll talk to the child about the animated character and having the animated character talk to the child about the doll so that the child, the doll and the animated character are interacting in a three-way conversation.
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Specification