SYSTEM AND METHOD FOR INTERACTIVE TOYS BASED ON RECOGNITION AND TRACKING OF PRE-PROGRAMMED ACCESSORIES
First Claim
Patent Images
1. A system for interactive toys comprising:
- a object comprising;
a visible characteristic, said characteristic having a predefined association to a instruction from among a set of instructions; and
a housing for a toy, said housing to hold;
an imager, said imager to capture an image, said image including said object;
a memory, said memory to store said instruction, said set of instructions and said association between said visible characteristic and said instruction;
an output device, said output device suitable to output a response associated with said instruction; and
a processor, said processor to;
detect said object in said image;
identify in said memory said instruction associated with said visible characteristic; and
issue a signal to said output device to output said response.
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Abstract
A system and method for interactive play that includes an object having a visible characteristic such as a color pattern that is recognizable in an image. The color pattern may be associated with an instruction. An imager in a toy captures an image of the object that is processed by a processor in the toy. The processor identifies the visible characteristic and finds the instruction associated with the visible characteristic. The processor may signal an output device of the toy to take an action in accordance with the instruction.
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Citations
20 Claims
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1. A system for interactive toys comprising:
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a object comprising; a visible characteristic, said characteristic having a predefined association to a instruction from among a set of instructions; and a housing for a toy, said housing to hold; an imager, said imager to capture an image, said image including said object; a memory, said memory to store said instruction, said set of instructions and said association between said visible characteristic and said instruction; an output device, said output device suitable to output a response associated with said instruction; and a processor, said processor to; detect said object in said image; identify in said memory said instruction associated with said visible characteristic; and issue a signal to said output device to output said response. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A method of interactive gaming comprising:
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affixing a visible characteristic to an object; capturing an image of said visible characteristic of said object with an imager included in a housing of a toy; associating said visible characteristic in said image with an instruction stored in a memory included in said housing; and issuing a signal from a processor included in said housing to activate an output device included in said housing to perform a physical action in accordance with said instruction. - View Dependent Claims (12, 13, 14, 15, 16, 17)
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18. A method comprising:
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associating a visible characteristic with an instruction in a memory of a toy to alter a position of said toy; printing said visible characteristic; and affixing said printed visible characteristic to an object in a field of view of an imager in said toy. - View Dependent Claims (19, 20)
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Specification