METHOD FOR ADVERTISING USING MOBILE MULTIPLAYER GAME AND SYSTEM THEREOF
First Claim
Patent Images
1. A method of advertising using a multiplayer game for a mobile device, comprising:
- transmitting/receiving data for executing the multiplayer game in the mobile device through a network channel;
checking whether a user of the multiplayer game has paid to play the multiplayer game; and
determining whether or not to display an advertisement on a screen of the mobile device for the multiplayer game based on the check result and whether or not a free trial period has expired.
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Abstract
A method of advertising using a multiplayer game for a mobile device, comprising: transmitting/receiving data for executing the multiplayer game in the mobile device through a network channel; checking whether a user of the multiplayer game has paid to play the multiplayer game! and determining whether or not to display an advertisement on a screen of the mobile device for the multiplayer game based on the check result and whether or not a free trial period has expired.
77 Citations
36 Claims
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1. A method of advertising using a multiplayer game for a mobile device, comprising:
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transmitting/receiving data for executing the multiplayer game in the mobile device through a network channel; checking whether a user of the multiplayer game has paid to play the multiplayer game; and determining whether or not to display an advertisement on a screen of the mobile device for the multiplayer game based on the check result and whether or not a free trial period has expired. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
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16. An advertisement system using a multiplayer game for a mobile device, comprising:
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a mobile multiplayer game management unit configured to transmit/receive data required for playing the multiplayer game through a network channel; and a mobile advertisement management unit configured to be associated with the mobile multiplayer game management unit, check whether or not a user of the multiplayer game has paid to play the multiplayer game, determine whether or not to display the advertisement on a screen of the mobile device for the multiplayer game, and control data transmission for displaying the advertisement. - View Dependent Claims (17, 18, 19, 20, 21, 22, 23)
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24. An advertisement management server comprising:
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a memory configured to store a mobile advertisement management program for controlling whether or not to display an advertisement on a screen of a mobile device for a multiplayer game, and an advertisement type, based on whether or not a user of the multiplayer game has paid to play the multiplayer game; a processor configured to control functions of the mobile advertisement management program; and a transmitter/receiver unit configured to transmit/receive data through the communication network to determine whether or not to display the advertisement on the screen and the advertisement display type. - View Dependent Claims (25, 26, 27, 28, 29)
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30. A mobile device comprising:
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a memory configured to store a multiplayer game having an advertising function to control whether or not to display an advertisement and an advertisement display type in response to a control signal received from a mobile advertisement management unit; a control unit configured to execute the multiplayer game and control the advertising function; a transmitter/receiver unit configured to transmit/receive data to the mobile advertisement management unit through a communication network, the transmitter/receiver unit being controlled by the control unit; a keypad configured to operate the multiplayer game; and a display unit configured to display the multiplayer game and the advertisement. - View Dependent Claims (31, 32, 33, 34, 35, 36)
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Specification