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MULTI-TOUCH OBJECT INERTIA SIMULATION

  • US 20100103118A1
  • Filed: 10/26/2008
  • Published: 04/29/2010
  • Est. Priority Date: 10/26/2008
  • Status: Active Grant
First Claim
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1. A computer-implemented method for providing realistic movement of objects manipulated using multi-touch input, the method comprising:

  • determining that a user has released an application object by removing one or more contacts from a multi-touch input device;

    invoking an inertia API to process a simulation of movement of the application object for a current inertia processing period, wherein the inertia API provides an application-independent platform for simulating realistic movement independent of a type of the application object;

    receiving an inertia event that describes a manipulation of the object based on simulated inertia;

    handling the received inertia event based on an effect of the manipulation in a context of the application by modifying the application object.

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