System and method for controlling access to a massively multiplayer on-line role-playing game
2 Assignments
0 Petitions
Accused Products
Abstract
A method for controlling access to a massively multi-player, online role-playing game begins by presenting a web page to a first user. The web page receives a parameter for controlling access of a second user to a massively multi-player, online role-playing game. The received parameter is transmitted to a database server, which stores the received parameter in a database record associated with the second user. A game server receives a connection request from the second user and controls access of the second user to the massively multi-player, online role-playing game using the stored parameter.
41 Citations
62 Claims
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1-20. -20. (canceled)
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21. A method for providing a supervising user with control of access to an online game by a minor player, the method comprising:
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(a) presenting a user interface to the supervising user;
(b) receiving, via the user interface, a parameter for controlling the minor player'"'"'s access to the online game;
(c) transmitting, to a database server, the received parameter;
(d) storing the received parameter in a database record associated with the minor player;
(e) receiving, at a game server, a connection request from the minor player; and
(f) controlling the minor player'"'"'s access to the online game using the stored parameter. - View Dependent Claims (22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32)
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33. A manufacture having encoded thereon software for controlling access to an online game, the software comprising instructions for:
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(a) presenting a user interface to a supervising user;
(b) receiving, via the user interface, a parameter for controlling access by the minor player to a massively multi-player, online role-playing game;
(c) transmitting to a database server the received parameter;
(d) storing the received parameter in a database record associated with the minor player;
(e) receiving, at a game server, a connection request from the minor player; and
(f) controlling access by the minor player to the massively multi-player, online role playing game using the stored parameter. - View Dependent Claims (34, 35, 36, 37, 38, 39, 40)
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41. A system for controlling access to an online game, the system comprising:
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a user-interface server presenting a user interface to a supervising user and receiving from the supervising user a parameter for controlling access of a minor player to the game;
a database server in communication with the user-interface server, the database server receiving the parameter from the user-interface server and storing the parameter in a database record associated with the minor player; and
a game server in communication with the database server, the game server receiving a connection request from the minor player and prohibiting access to the game in response to data received from the database server. - View Dependent Claims (42, 43)
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44. A method for control of a player'"'"'s access to an online game by a supervising user, the method comprising:
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receiving from the supervising user, via a user interface, an input characterizing a time-based restriction on access by the player to the online game;
storing data representing the time-based restriction in association with the player, the stored data being accessible by a game server of the online game;
receiving, at the game server, a connection request from the player;
retrieving the stored data representing the time-based restriction for the player; and
on the basis of the retrieved data, determining whether to allow the player to play the game. - View Dependent Claims (45, 46, 47, 48, 49, 50, 51)
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52. A method for controlling access to an online game, the method comprising:
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(a) presenting a user-interface to a supervising user;
(b) receiving, via the user-interface, a parameter indicating a condition under which a player is to be denied access to the on-line game;
(c) storing the received parameter in association with the player;
(d) receiving a connection request from the player;
(e) retrieving the received parameter from storage;
(f) determining that the condition has been met; and
(g) on the basis of the determination, denying the player access to the on-line game using the received parameter. - View Dependent Claims (53, 54, 55, 56, 57, 58, 59, 60, 61)
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62. A computer-readable medium having encoded thereon software for controlling access to an online game, the software comprising instructions for:
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(a) presenting a user-interface to a supervising user;
(b) receiving, via the user-interface, a parameter indicating a condition under which a player is to be denied access to the on-line game;
(c) storing the received parameter in association with the player;
(d) receiving a connection request from the player; and
(e) retrieving the received parameter from storage;
(f) determining that the condition has been met; and
(g) on the basis of the determination, denying the player access to the on-line game using the received parameter.
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Specification