Providing Game Content Based on Wireless Signals
First Claim
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1. A computer accessible memory medium storing program instructions, wherein the memory medium is comprised in a portable device, wherein the program instructions are executable by a processor to:
- present a game on a display of the portable device, wherein the game is configured to display various content on the display to provide entertainment to the user;
detect a wireless signal received by the portable device;
provide content in the game based on the wireless signal, wherein the content was unavailable in the game prior to said detecting the wireless signal.
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Abstract
Providing content in a game based on wireless signals. A wireless signal may be detected. Content in a game may be provided based on the detection of the wireless signal. The content may have been unavailable in the game prior to said detecting the wireless signal. For example, a characteristic of the wireless signal (e.g., an ID of a wireless signal from a wireless access point) may be determined and the content may be based on the characteristic of the wireless signal.
31 Citations
30 Claims
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1. A computer accessible memory medium storing program instructions, wherein the memory medium is comprised in a portable device, wherein the program instructions are executable by a processor to:
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present a game on a display of the portable device, wherein the game is configured to display various content on the display to provide entertainment to the user; detect a wireless signal received by the portable device; provide content in the game based on the wireless signal, wherein the content was unavailable in the game prior to said detecting the wireless signal. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A method, comprising:
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detecting a wireless signal; determining a characteristic of the wireless signal; providing content in a game based on the characteristic of the wireless signal, wherein the content was unavailable in the game prior to said detecting the wireless signal. - View Dependent Claims (14, 15, 16, 17)
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18. A portable device, comprising:
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a processor; a wireless receiver coupled to the processor, wherein the wireless receiver is configured to receive wireless signals from a plurality of wireless transmitters; and a display coupled to the processor; one or more inputs coupled to the processor; and a memory medium coupled to the processor, wherein the memory medium stores program instructions executable by the processor to; provide a game on the display; receive user input via the one or more inputs to interact with the game; detect a wireless signal received by the wireless receiver; provide content in the game based on the wireless signal, wherein the content was unavailable in the game prior to said detecting the wireless signal. - View Dependent Claims (19, 20, 21)
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22. A computer accessible memory medium storing program instructions executable by a processor to:
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display a game on a portable device; receive a physical location of the portable device; provide content in the game based on the physical location, wherein the content was unavailable in the game prior to said detecting the wireless signal.
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23. A computer accessible memory medium storing program instructions executable by a processor to:
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detect a wireless signal; provide content in a game based on the wireless signal, wherein the content was unavailable in the game prior to said detecting the wireless signal; wherein the game is stored on the memory medium. - View Dependent Claims (24, 25)
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26. A computer accessible memory medium storing program instructions executable by a processor to:
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receive first information indicating discovery of a new wireless signal from a portable device, wherein the portable device is configured to execute a game to present entertainment content on a display of the portable device; transmitting second information to the portable device, wherein the second information is usable to allow content to be available in the game executing on the portable device, wherein the content was unavailable in the game prior to said detecting the new wireless signal. - View Dependent Claims (27, 28, 29, 30)
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Specification