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Game System, Storage Server, Score Server, Game System Control Method, Information Recording Medium, and Program

  • US 20100120528A1
  • Filed: 02/04/2008
  • Published: 05/13/2010
  • Est. Priority Date: 03/29/2007
  • Status: Abandoned Application
First Claim
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1. A game system comprising a plurality of game terminals (1), a plurality of storage servers (2), and a score server (3), wherein(a) the score server (3) includes:

  • a threshold memory unit (302) that stores a threshold of scores,a ranking memory unit (301) that stores, from among scores of a game that players played, the scores scoring equal to or above the stored threshold in such a manner that the scores are associated with identification codes of the players, and stored in the order of scores, anda threshold transmission unit (303) that transmits the stored threshold of scores to each of the storage servers (2);

    (b) each of the storage servers (2) includes;

    a threshold receiving unit (201) that receives a threshold of scores transmitted from the score server (3), anda threshold storage unit (202) that stores the received threshold of scores;

    (c) each of the game terminals (1) includes;

    a progress status information transmission unit (11) that transmits game progress status information including the score of a game that a player played on the game terminal (1), and the player'"'"'s identification code to a storage server (2) associated with the player from among the storage servers in advance, and wherein(d) each of the storage servers (2) further includes;

    a progress status information receiving unit (203) that receives the game progress status information and the player identification code transmitted from any of the game terminals (1),a progress status information storage unit (204), in cases where the received player identification code is associated with the storage server in advance, stores the received game progress status information in association with the received player identification code, anda score transmission unit (205), in cases where the score included in the received game progress status information is equal to or above the stored threshold of scores, transmits the score included in the game progress status information and the received player identification code to the score server; and

    (e) the score server (3) further includes;

    a score receiving unit (304) that receives scores equal to or above the threshold and player identification codes that are transmitted from the respective storage servers (2), anda ranking insertion unit (305) that adds the received scores equal to or above the threshold to the ranking memory unit (301) in association with the received player identification codes.

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