SYSTEM AND METHOD FOR PRODUCTION OF MULTIUSER NETWORK GAME
First Claim
1. A system to produce a multi-user network game to be performed between a game server and a plurality of game clients via a network, the system comprising:
- a game production module configured to produce and debug the multi-user network game and a multi-user network execution environment; and
an emulation module configured to emulate an execution of the multi-user network game by constructing a virtual network execution environment that comprises at least one server virtual machine and at least one client virtual machine, the at least one server virtual machine and the at least one client virtual machine being configured to execute the produced or debugged multi-user network game.
2 Assignments
0 Petitions
Accused Products
Abstract
Provided is a system and method for production of a multi-user network game that may produce and debug a multi-user network game and simply construct a multi-user network game environment using a single game production tool to thereby reduce a game production time. A system for production of a multi-user network game being performed between a game server and a plurality of game clients via a network, may include: a game production module configured to produce and debug the multi-user network game and a multi-user network execution environment; and an emulation module configured to emulate an execution of the multi-user network game by constructing a virtual network execution environment that comprises at least one server virtual machine and at least one client virtual machine configured to execute the produced or debugged multi-user network game.
24 Citations
18 Claims
-
1. A system to produce a multi-user network game to be performed between a game server and a plurality of game clients via a network, the system comprising:
-
a game production module configured to produce and debug the multi-user network game and a multi-user network execution environment; and an emulation module configured to emulate an execution of the multi-user network game by constructing a virtual network execution environment that comprises at least one server virtual machine and at least one client virtual machine, the at least one server virtual machine and the at least one client virtual machine being configured to execute the produced or debugged multi-user network game. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
-
-
11. A method to produce a multi-user network game to be performed between a game server and a plurality of game clients via a network, the method comprising:
-
executing a game production module to produce the multi-user network game to provide a game production screen; producing a game script for the multi-user network game based on a script language using the game production module; constructing, in a game preview, a virtual network execution environment that comprises at least one server virtual machine and at least one client virtual machine, the at least one server virtual machine and the at least one client virtual machine being configured to execute the game script to thereby emulate an execution of the game script in the virtual network execution environment; and debugging the game script according to a result of the game preview. - View Dependent Claims (12, 13, 14, 15, 16, 17)
-
-
18. A non-transitory computer-readable storage medium with an executable program stored thereon, wherein the program instructs a microprocessor to perform the following steps:
-
executing a game production module to produce the multi-user network game to provide a game production screen; producing a game script for the multi-user network game based on a script language using the game production module; constructing, in a game preview, a virtual network execution environment that comprises at least one server virtual machine and at least one client virtual machine, the at least one server virtual machine and the at least one client virtual machine being configured to execute the game script to thereby emulate an execution of the game script in the virtual network execution environment; and debugging the game script according to a result of the game preview.
-
Specification