DYNAMIC REASSIGNMENT OF ADVERTISEMENT PLACEMENTS TO MAXIMIZE IMPRESSION COUNT
First Claim
1. A method for dynamically reassigning in-game advertisements within a video game in order to maximize impression counts for the advertisements comprising the steps of:
- determining when an advertisement at a first view location qualifies as on screen;
incrementing an elapsed time for the advertisement while it qualifies as on screen;
calculating a current impression count for the advertisement;
determining whether a maximum impression count for the advertisement has been reached or is within a prescribed value of being reached; and
if so, dynamically assigning another advertisement to the first view location by removing the initial advertisement therefrom in order to maximize the cumulative impression counts for the advertisements.
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0 Petitions
Accused Products
Abstract
A method for dynamically reassigning in-game advertisements within a video game in order to maximize impression counts for the advertisements includes the steps of: determining when an advertisement at a first view location qualifies as on screen and incrementing an elapsed time for the advertisement while it qualifies as on screen. The method also includes the steps of calculating a current impression count for the advertisement and determining whether a maximum impression count for the advertisement has been reached or is within a prescribed value of being reached. If so, another advertisement is dynamically assigned to the first view location by removing the initial advertisement therefrom in order to maximize the cumulative impression counts for the advertisements.
87 Citations
15 Claims
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1. A method for dynamically reassigning in-game advertisements within a video game in order to maximize impression counts for the advertisements comprising the steps of:
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determining when an advertisement at a first view location qualifies as on screen; incrementing an elapsed time for the advertisement while it qualifies as on screen; calculating a current impression count for the advertisement; determining whether a maximum impression count for the advertisement has been reached or is within a prescribed value of being reached; and if so, dynamically assigning another advertisement to the first view location by removing the initial advertisement therefrom in order to maximize the cumulative impression counts for the advertisements. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A method for dynamically reassigning in-game advertisements within a video game in order to maximize impression counts for the advertisements comprising the steps of:
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placing a plurality of advertisements at initial unique view locations within the video game; determining when one or more advertisements qualifies as being on screen; calculating a period of time that each advertisement is on screen; calculating a current impression count for the advertisement based on the period of time that each advertisement is on screen; determining for each advertisement whether a maximum impression count for the advertisement has been reached or is within a prescribed value of being reached; and if so, dynamically reassigning the view locations of at least two advertisements in order to maximize the cumulative impression counts for the advertisements. - View Dependent Claims (15)
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Specification