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VIDEO GAME SYSTEMS AND METHODS FOR PROVIDING SOFTWARE-BASED SKILL ADJUSTMENT MECHANISMS FOR VIDEO GAME SYSTEMS

  • US 20100144424A1
  • Filed: 08/31/2009
  • Published: 06/10/2010
  • Est. Priority Date: 09/02/2008
  • Status: Active Grant
First Claim
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1. A method for providing software-based skill adjustments to a video game, wherein game-play of the video game is conducted via a gaming device having a digital display and programmed with software for one or more primary and/or secondary skill adjustment mechanisms, wherein game-play of the video game is being conducted at a current difficulty level, wherein, during game-play, digital blocks move downwardly from a skyline of a digital matrix to a bottom of the digital matrix that is located opposite to the skyline, wherein digital blocks are removed from the digital matrix by forming complete horizontal digital lines with the digital blocks within the digital matrix, wherein the digital blocks and digital matrix are displayed via the digital display of the gaming device, the method comprising:

  • identifying that current game-play of the video game is approaching an occurrence of a game ending condition;

    executing software for at least one primary skill adjustment mechanism chosen from a line adjustment and a level and fall speed adjustment, wherein the line adjustment removes at least one incomplete horizontal line from the digital matrix, and further wherein the level and fall speed adjustment changes a fall speed of one or more digital blocks; and

    changing the video game from the current difficulty level to an adjusted difficulty level via the executed software for the at least one skill adjustment mechanism, wherein the adjusted difficulty level is less difficult than the current difficulty level.

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