VIDEO GAME SYSTEMS AND METHODS FOR PROVIDING SOFTWARE-BASED SKILL ADJUSTMENT MECHANISMS FOR VIDEO GAME SYSTEMS
First Claim
1. A method for providing software-based skill adjustments to a video game, wherein game-play of the video game is conducted via a gaming device having a digital display and programmed with software for one or more primary and/or secondary skill adjustment mechanisms, wherein game-play of the video game is being conducted at a current difficulty level, wherein, during game-play, digital blocks move downwardly from a skyline of a digital matrix to a bottom of the digital matrix that is located opposite to the skyline, wherein digital blocks are removed from the digital matrix by forming complete horizontal digital lines with the digital blocks within the digital matrix, wherein the digital blocks and digital matrix are displayed via the digital display of the gaming device, the method comprising:
- identifying that current game-play of the video game is approaching an occurrence of a game ending condition;
executing software for at least one primary skill adjustment mechanism chosen from a line adjustment and a level and fall speed adjustment, wherein the line adjustment removes at least one incomplete horizontal line from the digital matrix, and further wherein the level and fall speed adjustment changes a fall speed of one or more digital blocks; and
changing the video game from the current difficulty level to an adjusted difficulty level via the executed software for the at least one skill adjustment mechanism, wherein the adjusted difficulty level is less difficult than the current difficulty level.
1 Assignment
0 Petitions
Accused Products
Abstract
Video game systems and methods provide one or more software-based skill adjustment mechanisms for video game systems to adjust a difficulty level of the video games based on an existing skill level or game play of a player. The difficulty level of the video games is adjustable to correspond to an existing skill level of the player for removing digital blocks from a digital matrix, clearing digital complete horizontal lines from the digital matrix and/or avoiding game ending conditions. The difficulty level of the video game may be adjusted to facilitate skill-building game play for the player. The difficulty level of the video games is adjustable during game play that is approaching or leading to a game ending condition via software for one or more primary and/or secondary skill adjustment mechanisms. The one or more primary and/or secondary skill adjustment mechanisms include matrix dimension adjustments, line clear adjustments, level and fall speed adjustments, piece adjustments and/or a top-out, lock-out and/or block-out meter.
-
Citations
20 Claims
-
1. A method for providing software-based skill adjustments to a video game, wherein game-play of the video game is conducted via a gaming device having a digital display and programmed with software for one or more primary and/or secondary skill adjustment mechanisms, wherein game-play of the video game is being conducted at a current difficulty level, wherein, during game-play, digital blocks move downwardly from a skyline of a digital matrix to a bottom of the digital matrix that is located opposite to the skyline, wherein digital blocks are removed from the digital matrix by forming complete horizontal digital lines with the digital blocks within the digital matrix, wherein the digital blocks and digital matrix are displayed via the digital display of the gaming device, the method comprising:
-
identifying that current game-play of the video game is approaching an occurrence of a game ending condition; executing software for at least one primary skill adjustment mechanism chosen from a line adjustment and a level and fall speed adjustment, wherein the line adjustment removes at least one incomplete horizontal line from the digital matrix, and further wherein the level and fall speed adjustment changes a fall speed of one or more digital blocks; and changing the video game from the current difficulty level to an adjusted difficulty level via the executed software for the at least one skill adjustment mechanism, wherein the adjusted difficulty level is less difficult than the current difficulty level. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
-
-
13. A video game system for providing software-based skill adjustments to game-play, wherein game-play is conducted with digital blocks that move downward from a skyline of a digital matrix to a bottom of the digital matrix that is located opposite to the skyline of the digital matrix, wherein complete horizontal digital lines are formed one or more digital blocks during game-play and are removed from the digital matrix, the system comprising:
-
a gaming device having a digital display that displays the digital blocks and the digital matrix during game-play, wherein game-play is conducted at a current difficulty level via the gaming device, software, for one or more primary and/or secondary skill adjustment mechanisms, programmed into the gaming device, wherein the gaming device identifies when current game-play approaches a game ending condition and executes software for one or more primary skill adjustment mechanisms based on the identified current game-play, wherein the executed software for the one or more primary skill adjustment mechanisms changes the current difficulty level to an adjusted difficulty level that is less difficult than the current difficulty level, wherein existing digital blocks within the digital matrix remain within the matrix after execution of the software for the one or more primary skill adjustment mechanisms, wherein the one or more primary skill adjustment mechanisms are selected from the group consisting of a matrix adjustment, a line adjustment, a level and fall speed adjustment and a piece adjustment, wherein the matrix adjustment changes dimensions of the digital matrix, wherein the line adjustment removes at least one incomplete horizontal line from the digital matrix, wherein the level and fall speed adjustment changes a fall speed of one or more digital blocks and further wherein the piece adjustment changes a size of one or more digital blocks. - View Dependent Claims (14, 15, 16, 17, 18, 19, 20)
-
Specification