SYSTEM AND METHOD FOR EXECUTING A GAME PROCESS
First Claim
1. A storage medium storing a sound output control program for a sound output control apparatus that outputs a sound from an output means in accordance with manipulation of an operating means, wherein said operating means comprises an acceleration sensor for detecting accelerations in directions of at least two axes orthogonal to each other, said sound output control program allows a processor of said sound output control apparatus to execute:
- an acquisition step of acquiring the accelerations detected by said acceleration sensor;
a calculation step of calculating sum of accelerations of two axes acquired in said acquisition step;
a sound control step of generating a control signal for sound output in accordance with a change in said sum of accelerations; and
a sound output step of outputting a sound from said output means based on said control signal.
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Accused Products
Abstract
A 3-D imaging system for recognition and interpretation of gestures to control a computer. The system includes a 3-D imaging system that performs gesture recognition and interpretation based on a previous mapping of a plurality of hand poses and orientations to user commands for a given user. When the user is identified to the system, the imaging system images gestures presented by the user, performs a lookup for the user command associated with the captured image(s), and executes the user command(s) to effect control of the computer, programs, and connected devices.
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Citations
30 Claims
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1. A storage medium storing a sound output control program for a sound output control apparatus that outputs a sound from an output means in accordance with manipulation of an operating means, wherein said operating means comprises an acceleration sensor for detecting accelerations in directions of at least two axes orthogonal to each other, said sound output control program allows a processor of said sound output control apparatus to execute:
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an acquisition step of acquiring the accelerations detected by said acceleration sensor; a calculation step of calculating sum of accelerations of two axes acquired in said acquisition step; a sound control step of generating a control signal for sound output in accordance with a change in said sum of accelerations; and a sound output step of outputting a sound from said output means based on said control signal. - View Dependent Claims (2, 3, 4)
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5. A sound output control apparatus for outputting a sound from an output means in accordance with manipulation of an operating means having an acceleration sensor for detecting accelerations in at least two directions orthogonal to each other, comprising:
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an acquisition means for acquiring the accelerations detected by said acceleration sensor; a calculation means for calculating sum of accelerations of two axes acquired by said acceleration means; a sound control means for generating a control signal for sound output in accordance with a change in said sum of accelerations; and a sound output means for outputting a sound from said output means based on said control signal.
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6. A storage medium storing a volume control program for a volume control device that outputs a sound from a speaker in accordance with manipulation of a pointer, wherein said pointer comprises an acceleration sensor for detecting acceleration values in directions of at least two axes orthogonal to each other, said volume control program allows a processor of said volume control device to execute:
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an acquisition step of acquiring the acceleration values detected by said acceleration sensor; a calculation step of combining the acceleration values of two axes acquired in said acquisition step; a volume control step of generating a control signal for outputting sound in accordance with a change in said combination of acceleration values; and a volume output step of outputting sound from said speaker based on said control signal. - View Dependent Claims (7, 8, 9)
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10. A volume control device for outputting a sound from a speaker in accordance with manipulation of a pointer having an acceleration sensor for detecting acceleration values in at least two directions orthogonal to each other, comprising:
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an acquisition processing unit acquiring the acceleration values detected by said acceleration sensor; a calculation processing unit calculating a combination of acceleration values of two axes acquired by said acceleration processing unit; a volume control processing unit generating a control signal for outputting sound in accordance with a change in said combination of acceleration values; and a speaker outputting a sound based on said control signal.
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11. A game apparatus for executing a game process using acceleration data output from a multi-axis acceleration sensor included in an input device, comprising:
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an obtaining means for successively obtaining the acceleration data; a gravity direction calculating means for calculating a gravity direction which is represented using an orientation of the input device as a reference, based on values of a plurality of pieces of acceleration data obtained during a predetermined period; a first movement direction calculating means for calculating a first movement direction which is a movement direction of the input device which is represented using the orientation of the input device as the reference, based on the values of the plurality of pieces of acceleration data obtained during the predetermined period; and a game processing means for executing a game process based on the first movement direction and the gravity direction. - View Dependent Claims (12, 13, 14, 15)
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16. A computer readable storage medium storing a game program for causing a computer in a game apparatus for executing a game process using acceleration data output from a multi-axis acceleration sensor included in an input device, to execute:
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an obtaining step of successively obtaining the acceleration data; a gravity direction calculating step of calculating a gravity direction which is represented using an orientation of the input device as a reference, based on values of a plurality of pieces of acceleration data obtained during a predetermined period; a first movement direction calculating step of calculating a first movement direction which is a movement direction of the input device which is represented using the orientation of the input device as the reference, based on the values of the plurality of pieces of acceleration data obtained during the predetermined period; and a game processing step of executing a game process based on the first movement direction and the gravity direction. - View Dependent Claims (17, 18, 19, 20)
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21. A game device for executing a game process using acceleration data output from a multi-axis acceleration sensor included in a pointer, comprising:
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an obtaining processing unit for successively obtaining the acceleration data; a pitch angle computing processing unit for computing a pitch angle using an orientation of the pointer as a reference, based on a plurality of acceleration values obtained during a calibration period; a first movement direction computing processing unit for computing a first movement direction of the pointer using the orientation of the pointer as the reference, based on the plurality of acceleration values obtained during the calibration period; and a game processing unit for executing a game process based on the first movement direction and the pitch angle. - View Dependent Claims (22, 23, 24, 25)
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26. A computer readable storage medium storing a game program for causing a computer in a game device for executing a game process using acceleration data output from a multi-axis acceleration sensor included in a pointer, to execute:
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an obtaining step of successively obtaining the acceleration data; a pitch angle computing step of computing a pitch angle using an orientation of the pointer as a reference, based on a plurality of values of acceleration data obtained during a predetermined period; a first movement direction computing step of computing a first movement direction which is a movement direction of the pointer using the orientation of the pointer as the reference, based on the plurality of values of the acceleration data obtained during the predetermined period; and a game processing step of executing a game process based on the first movement direction and the pitch angle. - View Dependent Claims (27, 28, 29, 30)
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Specification