Rendering 3D Data to Hogel Data
First Claim
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1. A method for rendering hogels, the method comprising:
- receiving a set of 3D data at a node, the node comprising a graphics processing unit;
storing at least a subset of the set of 3D data in a buffer;
rendering a first hogel view from the subset of 3D data using the graphics processing unit; and
rendering a second hogel view by accessing the stored subset of 3D data using the graphics processing unit, where the rendering of the second hogel view is performed substantially in series to the rendering of the first hogel view.
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Abstract
Methods and systems for rendering hogels, including receiving a set of 3D data at a node, the node comprising a graphics processing unit, storing at least a subset of the set of 3D data in a buffer, rendering a first hogel view from the subset of 3D data using the graphics processing unit, and rendering a second hogel view by accessing the stored subset of 3D data using the graphics processing unit, where the rendering of the second hogel view is performed substantially in series to the rendering of the first hogel view.
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Citations
12 Claims
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1. A method for rendering hogels, the method comprising:
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receiving a set of 3D data at a node, the node comprising a graphics processing unit; storing at least a subset of the set of 3D data in a buffer; rendering a first hogel view from the subset of 3D data using the graphics processing unit; and rendering a second hogel view by accessing the stored subset of 3D data using the graphics processing unit, where the rendering of the second hogel view is performed substantially in series to the rendering of the first hogel view. - View Dependent Claims (2, 3, 4)
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5. A system for rendering hogels, the system comprising:
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one or more processors; and one or more memory units coupled to the processor, the system being configured to; receive a set of 3D data at a node, the node comprising a graphics processing unit; store at least a subset of the set of 3D data in a buffer; render a first hogel view from the subset of 3D data using the graphics processing unit; and render a second hogel view by accessing the stored subset of 3D data using the graphics processing unit, where the rendering of the second hogel view is performed substantially in series to the rendering of the first hogel view. - View Dependent Claims (6, 7, 8)
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9. A computer program product stored on a computer operable medium, the computer program product comprising software code being effective to:
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receive a set of 3D data at a node, the node comprising a graphics processing unit; store at least a subset of the set of 3D data in a buffer; render a first hogel view from the subset of 3D data using the graphics processing unit; and render a second hogel view by accessing the stored subset of 3D data using the graphics processing unit, where the rendering of the second hogel view is performed substantially in series to the rendering of the first hogel view. - View Dependent Claims (10, 11, 12)
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Specification