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PROTECTING AGAINST POLYMORPHIC CHEAT CODES IN A VIDEO GAME

  • US 20100162405A1
  • Filed: 12/23/2008
  • Published: 06/24/2010
  • Est. Priority Date: 12/23/2008
  • Status: Active Grant
First Claim
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1. A network device useable in managing detecting cheat code in a executable code, comprising:

  • a network interface component for receiving and sending information a network;

    a processor, in communication with the network interface component that includes machine instructions that cause the processor to perform operations, including;

    receiving a hook/parasite signature from a client device, wherein the hook/parasite signature provides information about modification to a game client and a suspect code residing on the client device, wherein the modification to the game client includes a hook from the game client to the suspect code;

    analyzing the hook/parasite signature information to detect one or more cheat code elements;

    generating a probability value based on a weighted combination of the one or more cheat code elements;

    if the probability value indicates that the suspect code is game cheat code, implementing a cheat prevention policy; and

    storing information from the hook/parasite signature for use in detecting changes to the suspect code directed toward hiding the cheat code elements.

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