KIDS PERSONAL HEALTH RECORDS FED INTO VIDEO GAMES
First Claim
1. A machine implemented system that regulates behavior, comprising:
- a first component that accesses via an interface personal health records associated with an individual;
a second component that probes an electronic game for at least one characteristic associated with a game character utilized by the individual to play the electronic game;
based at least in part on the personal health record associated with the individual or the at least one characteristic associated with the game character a third component identifies activities that the game character requests the individual to perform;
a fourth component that monitors a sensor associated with the individual for at least one of performance of the activities requested of the individual by the game character or inactivity of the individual; and
based at least in part on an intensity of the performance of the activities requested of the individual or information from the personal health records associated with the individual, a fifth component that at least one of augments an attribute associated with the game character or reduces the attribute associated with the game character.
2 Assignments
0 Petitions
Accused Products
Abstract
The claimed matter provides systems and/or techniques that regulate and/or prescribe an individual'"'"'s behavior while playing electronic games. The system includes mechanisms and/or modalities that identify physical and/or mental activities similar to those undertaken by a game character and that are appropriate to the fitness or mental capabilities of the individual. It requests the individual to perform the activities selected during the execution of the electronic game, monitors the individual'"'"'s performance of the activity, and reproduces and associates the individual'"'"'s actions in performing the selected task to the game character during execution of the electronic game. Further, it enhances or diminishes attributes of the game character based on the intensity of the individual'"'"'s performance of the selected activity.
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Citations
20 Claims
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1. A machine implemented system that regulates behavior, comprising:
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a first component that accesses via an interface personal health records associated with an individual; a second component that probes an electronic game for at least one characteristic associated with a game character utilized by the individual to play the electronic game; based at least in part on the personal health record associated with the individual or the at least one characteristic associated with the game character a third component identifies activities that the game character requests the individual to perform; a fourth component that monitors a sensor associated with the individual for at least one of performance of the activities requested of the individual by the game character or inactivity of the individual; and based at least in part on an intensity of the performance of the activities requested of the individual or information from the personal health records associated with the individual, a fifth component that at least one of augments an attribute associated with the game character or reduces the attribute associated with the game character. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A method implemented on a machine that prescribes user behavior, comprising:
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obtaining personal health records associated with the user; retrieving game character attributes associated with a game; identifying an activity undertaken by the game character during execution of the game; requesting the user to perform a similar task to the activity undertaken by the game character during execution of the game; monitoring the user performing the similar task to the activity undertaken by the game character during execution of the game; and replicating an action of the user performing the similar task and projecting the action onto the game character where the game character performs the action during execution of the game. - View Dependent Claims (9, 10, 11, 12, 13, 14, 15)
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16. A system that regulates behavior, comprising:
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means for assigning to an individual an activity undertaken by a game persona during execution of a game; means for monitoring performance of the activity assigned to the individual; and means for projecting the performance of the activity by the individual to the game persona during execution of the game. - View Dependent Claims (17, 18, 19, 20)
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Specification